Commit Graph

252 Commits

Author SHA1 Message Date
c1e8235895 moving away from blend files and using explicit imports through gltf
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v0.1.15
2025-10-03 15:45:40 +02:00
1813973daa weapon clip fix
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v0.1.14
2025-09-16 11:01:31 +02:00
7b036c5889 fixed mantle after dash bug
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v0.1.13
2025-09-16 10:28:41 +02:00
88d20431ce updated CI to godot 4.5
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v0.1.12
2025-09-16 09:43:21 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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v0.1.11
2025-09-16 09:40:20 +02:00
63ea62ff74 some greyboxing attempt
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v0.1.10
2025-09-15 17:33:48 +02:00
c563390796 Merge branch 'main' of https://git.game-dev.space/minimata/MovementTests
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v0.1.9
2025-09-13 19:15:41 +02:00
5f37f39558 deleted useless stuss 2025-09-13 19:15:38 +02:00
4922e597d9 Merge pull request 'test adding a blend file mesh' (#2) from more-rework into main
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Reviewed-on: #2
v0.1.8
2025-09-13 17:14:19 +00:00
739968afbf test adding a clend file mesh 2025-09-13 19:11:50 +02:00
e0301064bb Merge pull request 'more-rework' (#1) from more-rework into main
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v0.1.7
2025-09-13 16:57:41 +00:00
925b7004c0 complete move patterns 2025-09-13 18:57:11 +02:00
e6cdb26ee0 throwing weapon back on 2025-09-12 14:54:08 +02:00
49ba007613 mantling seems to work 2025-09-11 18:12:34 +02:00
285365becf least worst version 2025-09-11 16:36:27 +02:00
00c4c1ddfa scene saved 2025-09-09 16:23:45 +02:00
f4d5a02e42 fucked up 2025-09-09 16:09:59 +02:00
5087cb58bc god dayum wall hugging on point man 2025-08-18 14:54:41 +02:00
4f9005d016 revamped megajump and air control 2025-08-07 16:13:21 +02:00
f905e55f65 revamped jump 2025-08-05 12:12:07 +02:00
0d6d1c86de moved movement code to player 2025-07-29 16:41:31 +02:00
ffdb3366a5 two empoered actions on cooldown 2025-07-29 11:08:02 +02:00
cd9e6da4e9 trying with cooldown 2025-07-28 18:51:51 +02:00
77c62c74de changing acceleration factors 2025-07-28 17:27:23 +02:00
3df89c6d28 i dunno man 2025-07-22 16:18:43 +02:00
9d29ec8ee4 trying other setup 2025-07-22 11:51:48 +02:00
4c16ad4f9a dash and jump 2025-07-21 14:40:48 +02:00
374012569b fix: forgot to commit curve resource
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v0.1.6
2025-07-11 10:34:46 +02:00
98b6537fdd feat: time dilation and indicator 2025-07-11 10:34:20 +02:00
e3d10840c9 fix: dash indicator vfx works
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v0.1.5
2025-07-06 22:18:59 +02:00
e4880d42f9 feat: removed crouch and added a UI for available jumps
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v0.1.4
2025-07-06 15:11:25 +02:00
ef16d6c83f feat: broken crouching
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v0.1.3
2025-07-06 11:49:59 +02:00
85eab200ea ci,fix: ficed checkout action address
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v0.1.2
2025-07-04 14:18:44 +02:00
767d0fc768 gd: made wall jump more intuitive and act like a double jump
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v0.1.1
2025-07-04 14:15:09 +02:00
cf98e6c36c fix: less bugs when dashing to planted weapon 2025-06-23 17:10:42 +02:00
4f5ca49c76 fix: fixed some dash issues, there's still some 2025-06-20 13:56:42 +02:00
3a761fd0bd gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel 2025-06-20 11:55:19 +02:00
826eaac10c fix: jumping and dashing on tilted floor was triggering mantle in bad locations 2025-06-19 14:36:31 +02:00
21bc3f4724 gd,ld: some LD and some bug fixing that didn't fix the bugs 2025-06-19 13:34:31 +02:00
01d0488d91 ci: testing new LFS action 2025-06-19 08:55:59 +02:00
da682b50f9 ld: inside of guard barracks top floor 2025-06-18 15:57:25 +02:00
7e66ae4178 ci: trying artifacts 2025-06-17 16:58:13 +02:00
e6573fc44f ci: trying to push to release 2025-06-17 16:27:29 +02:00
107c7622d5 gd: game feel improvement, dash limit, improved jump while aiming for dash 2025-06-16 16:13:29 +02:00
b214441b45 gd: making sure the build works with menus 2025-06-16 09:40:42 +02:00
eb1fd4296b ci: trying custom checkout action 2025-06-16 08:40:32 +02:00
706a495e2b ci: trying to fetch LFS by themselves 2025-06-16 08:25:28 +02:00
20fd0f48a3 ci: trying to use the secrets token instead of default one 2025-06-16 08:12:08 +02:00
f9b5bbb4e8 ci: trying checkout v4 2025-06-16 07:56:48 +02:00
7c91b79195 ld: some roofs 2025-06-16 07:52:56 +02:00