Commit Graph

16 Commits

Author SHA1 Message Date
caeae26a09 fixed camera and sword animation issue and upgraded to Godot 4.6
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2026-01-27 17:47:19 +01:00
056a68b0ad small death animation and toolbox
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Create tag and build when new code gets to main / Test (push) Successful in 6m20s
Create tag and build when new code gets to main / Export (push) Successful in 7m20s
2026-01-27 16:42:31 +01:00
80e533d98e simple slam and changed wall hugging to only work when input is towards the wall 2026-01-13 09:43:58 +01:00
0e3e258fd3 basic slide and air glide mechanic
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2026-01-12 17:47:32 +01:00
1a4b2f4c19 Ended with remapping and removed old junk
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2026-01-12 15:41:43 +01:00
52a9c3f120 Remapped some inputs and added slide, slam and parry mappings 2026-01-12 14:58:43 +01:00
ac14352e7f wall run, keyboard controls, mouse sensitivity setting, and more
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2025-11-13 22:38:44 +01:00
ef33336975 menus and settings
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2025-10-23 15:21:33 +02:00
d15542e4ed ported to Godot 5 and fixed collisions on tooling script
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2025-09-16 09:40:20 +02:00
f905e55f65 revamped jump 2025-08-05 12:12:07 +02:00
ffdb3366a5 two empoered actions on cooldown 2025-07-29 11:08:02 +02:00
9d29ec8ee4 trying other setup 2025-07-22 11:51:48 +02:00
4c16ad4f9a dash and jump 2025-07-21 14:40:48 +02:00
3a761fd0bd gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel 2025-06-20 11:55:19 +02:00
141688ef32 gd: added the drop action. Set up state managed coyote time, jump, double jump and overall movement. 2025-06-10 10:30:15 +02:00
579b523a37 gd: basic weapon and readability refacto 2025-06-06 16:09:39 +02:00