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3525f0e3eb
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added a parry button and animation that lets player chose their enemy hit behaviour
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Successful in 5m57s
Create tag and build when new code gets to main / Export (push) Successful in 7m43s
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2026-01-30 13:19:28 +01:00 |
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cc973b9f0d
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fixed spawners
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Test (push) Successful in 6m4s
Create tag and build when new code gets to main / Export (push) Successful in 8m2s
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2026-01-28 19:14:05 +01:00 |
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af1f6da98d
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updating project files
Create tag and build when new code gets to main / BumpTag (push) Successful in 31s
Create tag and build when new code gets to main / Test (push) Has been cancelled
Create tag and build when new code gets to main / Export (push) Has been cancelled
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2026-01-28 09:50:10 +01:00 |
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056a68b0ad
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small death animation and toolbox
Create tag and build when new code gets to main / BumpTag (push) Successful in 35s
Create tag and build when new code gets to main / Test (push) Successful in 6m20s
Create tag and build when new code gets to main / Export (push) Successful in 7m20s
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2026-01-27 16:42:31 +01:00 |
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916a6e7153
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some editor icons and a base level scene
Create tag and build when new code gets to main / BumpTag (push) Successful in 33s
Create tag and build when new code gets to main / Test (push) Successful in 6m19s
Create tag and build when new code gets to main / Export (push) Successful in 7m39s
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2026-01-27 10:35:35 +01:00 |
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