gd: tweaked weapon throw and dash values
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@ -85,9 +85,6 @@ target_position = Vector3(0, -0.75, 0)
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MantleEndLocationDistanceFromWall = 1.0
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MantleHeightCastStart = 2.0
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[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
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PostDashSpeed = 68.0
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[node name="Bobbing" type="Node3D" parent="."]
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script = ExtResource("10_7wk1w")
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@ -125,13 +122,6 @@ StartVelocity = 4.0
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[node name="TweenQueueSystem" parent="." instance=ExtResource("22_rpwev")]
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[node name="WeaponRoot" type="Node3D" parent="."]
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[node name="WeaponSystem" parent="WeaponRoot" instance=ExtResource("29_wv70j")]
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transform = Transform3D(1, 0, 0, 0, 0.173648, -0.984808, 0, 0.984808, 0.173648, 0.45268, 1.44035, -0.692528)
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ThrowForce = 25.0
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StraightThrowDuration = 0.07
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[node name="WallHugSystem" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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script = ExtResource("27_n7qhm")
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@ -152,6 +142,17 @@ collision_mask = 2
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target_position = Vector3(-1, 0, 0)
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collision_mask = 2
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[node name="DashSystem" parent="." instance=ExtResource("18_q5h8a")]
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DashSpeed = 0.1
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PostDashSpeed = 30.0
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[node name="WeaponRoot" type="Node3D" parent="."]
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[node name="WeaponSystem" parent="WeaponRoot" instance=ExtResource("29_wv70j")]
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transform = Transform3D(1, 0, 0, 0, 0.173648, -0.984808, 0, 0.984808, 0.173648, 0.45268, 1.44035, -0.692528)
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ThrowForce = 15.0
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StraightThrowDuration = 0.05
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[node name="CoyoteTime" type="Timer" parent="."]
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wait_time = 0.2
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