moving files around
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18
scenes/enemies/first_enemy/EnemyInitInputs.cs
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18
scenes/enemies/first_enemy/EnemyInitInputs.cs
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using Godot;
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using System;
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[GlobalClass]
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public partial class EnemyInitInputs : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float Speed;
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public EnemyInitInputs()
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{
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Speed = 5.0f;
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}
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public EnemyInitInputs(float speed)
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{
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Speed = speed;
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}
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}
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