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MovementTests/scenes/enemies/first_enemy/EnemyInitInputs.cs
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19 lines
313 B
C#

using Godot;
using System;
[GlobalClass]
public partial class EnemyInitInputs : Resource
{
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
public float Speed;
public EnemyInitInputs()
{
Speed = 5.0f;
}
public EnemyInitInputs(float speed)
{
Speed = speed;
}
}