shader changes that don't do anything
This commit is contained in:
10
assets/materials/walls/test.tres
Normal file
10
assets/materials/walls/test.tres
Normal file
@@ -0,0 +1,10 @@
|
||||
[gd_resource type="VisualShader" format=3 uid="uid://ce18qeqecjf4w"]
|
||||
|
||||
[resource]
|
||||
code = "shader_type spatial;
|
||||
render_mode blend_mix, depth_draw_opaque, depth_test_default, cull_back, diffuse_lambert, specular_schlick_ggx;
|
||||
|
||||
|
||||
|
||||
"
|
||||
nodes/fragment/0/position = Vector2(280, 0)
|
||||
Reference in New Issue
Block a user