flying knockback as well
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@@ -27,7 +27,7 @@ public partial class CGroundedMovement : Node3D, IMoveable
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if (WallInFrontRayCast.IsColliding())
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velocity.Y = RMovement.Speed;
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else if (!inputs.isOnFloor)
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velocity += inputs.gravity * (float)inputs.delta;
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velocity += inputs.gravity * (float)inputs.delta * RMovement.GravityModifier;
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return velocity;
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}
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