fixed dashing through terrain so easily when targeting enemy
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@@ -26,6 +26,7 @@ func _on_player_invicible_toggled(toggled_on: bool) -> void:
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func _on_restart_current_level_pressed() -> void:
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SceneLoader.reload_current_scene()
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close()
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func _on_select_level_pressed() -> void:
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