probably fixed stuttering of the camera and weapon animations
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@@ -14,17 +14,20 @@ public class HeadSystemUnitTest
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public void SetupTest()
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{
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_head = new HeadSystem();
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_head._camera = new Camera3D();
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_head.AddChild(_head._camera);
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_head.Camera = new Camera3D();
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_head.AddChild(_head.Camera);
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_head._cameraAnchor = new Marker3D();
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_head.AddChild(_head._cameraAnchor);
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// _head._cameraAnchor = new Marker3D();
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_head.AddChild(_head.CameraAnchor);
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_head._fpRig = new Node3D();
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_head.AddChild(_head._fpRig);
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_head._fpDisplacedRig = new Node3D();
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_head.AddChild(_head._fpDisplacedRig);
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_head.FpRig = new Node3D();
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_head.AddChild(_head.FpRig);
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_head.CameraAnchor = new Node3D();
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_head.AddChild(_head.CameraAnchor);
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_head.RightHandedWeapon = new Node3D();
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_head.AddChild(_head.RightHandedWeapon);
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_head.LeftHandedWeapon = new Node3D();
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_head.AddChild(_head.LeftHandedWeapon);
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}
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[AfterTest]
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