probably fixed stuttering of the camera and weapon animations
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@@ -654,9 +654,6 @@ _data = {
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[node name="HeadSystem" type="Node3D" unique_id=2067407038]
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script = ExtResource("1_8abgy")
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WeaponMoveRotation = 20.0
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DisplacedWeaponSway = 1.0
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DisplacedWeaponAdjustmentSpeed = 8.0
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[node name="FPRig" type="Node3D" parent="." unique_id=922968399]
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transform = Transform3D(0.9999998, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000002, 0, 0, 0)
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@@ -678,6 +675,9 @@ mesh = ExtResource("3_1ay6d")
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[node name="CameraSmooth" type="Node3D" parent="." unique_id=2072010960]
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transform = Transform3D(0.9999998, -0.00011616429, 0, 0.00011616431, 0.99999964, 0, 0, 0, 0.99999976, 0, 0, 0)
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[node name="CameraAnchor" type="Marker3D" parent="CameraSmooth" unique_id=1554357312]
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transform = Transform3D(1.0000002, 0.00011616435, 0, -0.000116164374, 1.0000004, 0, 0, 0, 1.0000002, 0, 0, 0)
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[node name="Camera3D" type="Camera3D" parent="CameraSmooth" unique_id=544372058]
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transform = Transform3D(1, 0, 0, 0, 1.0000002, 0, 0, 0, 1.0000001, 0, 0, 0)
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current = true
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@@ -702,8 +702,6 @@ fade_out = 0.5547845
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shakerPreset = SubResource("Resource_se3kf")
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metadata/_custom_type_script = "uid://dnlxsrumw6ygp"
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[node name="CameraAnchor" type="Marker3D" parent="." unique_id=1554357312]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1831491746]
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root_node = NodePath("../CameraSmooth/Camera3D")
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libraries/ = SubResource("AnimationLibrary_0hyrq")
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