broken sloped slide
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 20s
Create tag and build when new code gets to main / Export (push) Successful in 9m32s

This commit is contained in:
2026-01-13 23:52:44 +01:00
parent 30b4d1a2eb
commit e32dac9e6e
4 changed files with 136 additions and 10 deletions

View File

@@ -133,6 +133,21 @@ material = ExtResource("3_vvhq3")
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5) transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -9.5)
text = "10m" text = "10m"
[node name="Label3D6" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 27.5, 0.1, 1)
text = "10deg
"
[node name="Label3D7" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 30.5, 0.1, 1)
text = "20deg
"
[node name="Label3D8" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 33.5, 0.1, 1)
text = "30deg
"
[node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"] [node name="Label3D2" type="Label3D" parent="Greybox/RunningTrack"]
transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5) transform = Transform3D(5, 0, 0, 0, -2.18557e-07, 5, 0, -5, -2.18557e-07, 1, 0.1, -19.5)
text = "20m" text = "20m"
@@ -367,6 +382,60 @@ use_collision = true
size = Vector3(7.5, 20, 10) size = Vector3(7.5, 20, 10)
material = ExtResource("3_vvhq3") material = ExtResource("3_vvhq3")
[node name="CSGBox3D41" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.75, 5, -1.5)
use_collision = true
size = Vector3(12.5, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D47" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.9848078, 0.17364816, 0, -0.17364816, 0.9848078, 22.75, 0.03095889, -30.695885)
use_collision = true
size = Vector3(12.5, 10, 58)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D48" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.9396926, 0.34202012, 0, -0.34202012, 0.9396926, 30.5, 1.5878377, -16.713436)
use_collision = true
size = Vector3(3, 6.5, 31.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D49" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 0.86602545, 0.5, 0, -0.5, 0.86602545, 33.5, 2.5053406, -10.524445)
use_collision = true
size = Vector3(3, 5.5, 20.5)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D42" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D43" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D44" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 36.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D45" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 39.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D46" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 42.5, 5, -1.5)
use_collision = true
size = Vector3(3, 10, 3)
material = ExtResource("3_vvhq3")
[node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"] [node name="CSGBox3D34" type="CSGBox3D" parent="Greybox/JumpHeights"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -24.5, 10, -15)
use_collision = true use_collision = true

View File

@@ -91,6 +91,8 @@ PostDashSpeed = 30.0
SlamSpeed = 80.0 SlamSpeed = 80.0
GroundSlideJumpMultiplier = 0.1 GroundSlideJumpMultiplier = 0.1
GroundSlideJumpSpeedFactor = 0.1 GroundSlideJumpSpeedFactor = 0.1
GroundSlideDownSlopeAcceleration = 0.2
GroundSlideDownSlopeMaxSpeed = 30.0
AirGlideVSpeed = 4.0 AirGlideVSpeed = 4.0
AccelerationAirGlide = 0.4 AccelerationAirGlide = 0.4
AirGlideVerticalAcceleration = 8.0 AirGlideVerticalAcceleration = 8.0

View File

@@ -146,6 +146,13 @@ public partial class PlayerController : CharacterBody3D
public float GroundSlideJumpMultiplier = 1.0f; public float GroundSlideJumpMultiplier = 1.0f;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")] [Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float GroundSlideJumpSpeedFactor; public float GroundSlideJumpSpeedFactor;
[Export(PropertyHint.Range, "0,1,0.01,or_greater")]
public float GroundSlideDownSlopeAcceleration = 0.1f;
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float GroundSlideDownSlopeMaxSpeed = 50f;
[Export(PropertyHint.Range, "1,10,0.1,or_greater")]
public float GroundSlideSlopeMagnetism = 2f;
[ExportSubgroup("Air glide")] [ExportSubgroup("Air glide")]
[Export] [Export]
@@ -265,6 +272,7 @@ public partial class PlayerController : CharacterBody3D
private StateChartState _grounded; private StateChartState _grounded;
private StateChartState _airborne; private StateChartState _airborne;
private StateChartState _coyoteEnabled; private StateChartState _coyoteEnabled;
private StateChartState _jumping;
private StateChartState _simpleJump; private StateChartState _simpleJump;
private StateChartState _doubleJump; private StateChartState _doubleJump;
private StateChartState _mantling; private StateChartState _mantling;
@@ -361,6 +369,7 @@ public partial class PlayerController : CharacterBody3D
_airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne")); _airborne = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne"));
_coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled")); _coyoteEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/CoyoteEnabled"));
// _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled")); // _doubleJumpEnabled = StateChartState.Of(GetNode("StateChart/Root/Movement/Airborne/DoubleJumpEnabled"));
_jumping = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump"));
_simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump")); _simpleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/SimpleJump"));
_doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump")); _doubleJump = StateChartState.Of(GetNode("StateChart/Root/Movement/Jump/DoubleJump"));
_mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling")); _mantling = StateChartState.Of(GetNode("StateChart/Root/Movement/Mantling"));
@@ -593,7 +602,7 @@ public partial class PlayerController : CharacterBody3D
}; };
StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams); StairsSystem.UpStairsCheckResult upStairsCheckResult = StairsSystem.SnapUpStairsCheck(upStairsCheckParams);
if (upStairsCheckResult.UpdateRequired) if (upStairsCheckResult.UpdateRequired && !_jumping.Active)
{ {
upStairsCheckResult.Update(this); upStairsCheckResult.Update(this);
} }
@@ -1092,7 +1101,9 @@ public partial class PlayerController : CharacterBody3D
public void OnJumpStarted(float verticalVelocity) public void OnJumpStarted(float verticalVelocity)
{ {
_framesSinceJumpAtApex = 0; _framesSinceJumpAtApex = 0;
SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier); var angle = GetFloorAngle();
var floorAngleFactor = angle > 1 ? 1 : 1 + angle;
SetVerticalVelocity(verticalVelocity*_jumpStrengthMultiplier*floorAngleFactor);
_jumpStrengthMultiplier = 1.0f; _jumpStrengthMultiplier = 1.0f;
} }
public void OnSimpleJumpStarted() public void OnSimpleJumpStarted()
@@ -1246,24 +1257,70 @@ public partial class PlayerController : CharacterBody3D
_playerState.SendEvent("slide_released"); _playerState.SendEvent("slide_released");
} }
public record SlopeRecord(
Vector3 Position,
Vector3 Normal,
Vector3 Direction,
float AngleRadians
);
public Vector3 GetGroundPosition()
{
return GroundDetector.GetCollisionPoint(0);
}
public Vector3 GetGroundNormal()
{
return GroundDetector.GetCollisionNormal(0);
}
public SlopeRecord GetSlope()
{
var position = GetGroundPosition();
var normal = GetGroundNormal();
var angle = normal.AngleTo(Vector3.Up);
var vectorInPlane = normal.Cross(Vector3.Up).Normalized();
var direction = normal.Cross(vectorInPlane).Normalized();
return new SlopeRecord(position, normal, direction, angle);
}
public void SlideStarted() public void SlideStarted()
{ {
_targetSpeed = Velocity.Length(); _targetSpeed = Velocity.Length();
} }
public void SlideOnGround(float delta) public void SlideOnGround(float delta)
{ {
// Store current velocity
var currentVelocity = Velocity.Length(); var currentVelocity = Velocity.Length();
// Going down slope?
var (position, normal, slopeDirection, slopeAngleRadians) = GetSlope();
// Change velocity based on Input
var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide); var horizontalVelocity = ComputeHVelocity(delta, AccelerationGroundSlide, DecelerationGroundSlide);
var newVelocity = new Vector3(horizontalVelocity.X, Velocity.Y, horizontalVelocity.Z); var newVelocityDirection = new Vector3(horizontalVelocity.X, 0, horizontalVelocity.Z).Normalized();
Velocity = newVelocity.Normalized() * currentVelocity; // prevent from losing momentum // var redirectedVelocity = newVelocityDirection.Slide(normal);
var redirectedVelocity = newVelocityDirection;
var speedFactorFromDownSlope = 1f;
if (slopeAngleRadians > Mathf.Epsilon)
{
var slopeHDirection = new Vector3(slopeDirection.X, 0, slopeDirection.Z);
redirectedVelocity = newVelocityDirection.Lerp(slopeHDirection, delta * GroundSlideSlopeMagnetism);
var angleBetweenVelocityAndSlope = redirectedVelocity.AngleTo(slopeHDirection);
var cosAngle = Mathf.Cos(angleBetweenVelocityAndSlope);
var redirectedVVelocity = slopeDirection.Y * cosAngle;
redirectedVelocity = new Vector3(redirectedVelocity.X, redirectedVVelocity, redirectedVelocity.Z);
speedFactorFromDownSlope = Velocity.Length() > GroundSlideDownSlopeMaxSpeed ? 1f : 1f + GroundSlideDownSlopeAcceleration * GetFloorAngle() * cosAngle;
}
// Preserve velocity when changing direction
var finalVelocity = redirectedVelocity.Normalized() * currentVelocity * speedFactorFromDownSlope;
Velocity = finalVelocity;
} }
public void HandleGroundSlide(float delta) public void HandleGroundSlide(float delta)
{ {
// GD.Print(GetFloorAngle());
SlideOnGround(delta); SlideOnGround(delta);
if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle"); if (MantleSystem.IsMantlePossible && IsPlayerInputtingForward()) _playerState.SendEvent("mantle");
if (!isOnFloorCustom()) if (!isOnFloorCustom())
_playerState.SendEvent("start_falling"); _playerState.SendEvent("start_falling");
} }
@@ -1593,6 +1650,4 @@ public partial class PlayerController : CharacterBody3D
DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition); DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
} }
} }
} }

View File

@@ -40,7 +40,7 @@ public partial class WallHugSystem : Node3D
{ {
foreach (RayCast3D raycast in _raycasts) foreach (RayCast3D raycast in _raycasts)
{ {
if (raycast.IsColliding()) if (raycast.IsColliding() && Math.Abs(raycast.GetCollisionNormal().Y) < 0.3f)
{ {
WallHugLocation = raycast.GetCollisionPoint().Some(); WallHugLocation = raycast.GetCollisionPoint().Some();
WallHugNormal = raycast.GetCollisionNormal().Some(); WallHugNormal = raycast.GetCollisionNormal().Some();