gd,fix: fixed a bug where the dash could mantle you nowhere. Automatic mantle at the end of dash.
This commit is contained in:
@ -145,7 +145,7 @@ use_collision = true
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size = Vector3(2.14108, 52.2441, 99.9347)
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[node name="CSGBox3D14" type="CSGBox3D" parent="Greybox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.534, 10.8779, 27.1386)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.534, 10.8458, 27.1386)
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use_collision = true
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size = Vector3(1.10791, 1.71436, 25.7228)
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@ -155,9 +155,9 @@ use_collision = true
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size = Vector3(76.2239, 21.6211, 2.62695)
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[node name="CSGBox3D16" type="CSGBox3D" parent="Greybox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.0259, 22.0567, -5.15678)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.8856, 21.8279, -5.20281)
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use_collision = true
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size = Vector3(74.1406, 1, 25.474)
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size = Vector3(74.1406, 1, 25.6403)
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[node name="CSGBox3D17" type="CSGBox3D" parent="Greybox"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.0327, 10.786, -16.8929)
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@ -170,4 +170,4 @@ use_collision = true
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size = Vector3(1.10791, 1.71436, 23.4043)
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[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.35171, 0.0273495, 22.1779)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.2019, 12.6118, 13.3006)
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