mantling after aimed dash with new mantle system
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@@ -1,7 +1,6 @@
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[gd_scene load_steps=10 format=3 uid="uid://cqduhd4opgwvm"]
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[gd_scene load_steps=9 format=3 uid="uid://cqduhd4opgwvm"]
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[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
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[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
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[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
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[ext_resource type="PackedScene" uid="uid://hd0868f4pb63" path="res://systems/dash/dash_indicator.tscn" id="2_tqt6i"]
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@@ -24,16 +23,8 @@ outer_radius = 0.5
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script = ExtResource("1_hwig2")
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DashIndicatorScene = ExtResource("2_tqt6i")
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[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
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visible = false
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shape = ExtResource("2_jngg2")
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target_position = Vector3(0, 0, 0)
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collision_mask = 2
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debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
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[node name="DashCast3D" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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visible = false
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shape = SubResource("SphereShape3D_jngg2")
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target_position = Vector3(0, 0, -12)
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max_results = 1
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@@ -42,7 +33,6 @@ debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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[node name="DashCastDrop" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1.6, 0)
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visible = false
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shape = SubResource("SphereShape3D_jngg2")
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target_position = Vector3(0, 0, -50)
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max_results = 1
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@@ -54,7 +44,6 @@ mesh = SubResource("SphereMesh_qu4wy")
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surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
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[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
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visible = false
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MantleEndLocationDistanceFromWall = 0.25
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MantleHeightCastStart = 2.0
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