Moving to Godot 4.6.2
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This commit is contained in:
2026-04-04 12:29:15 +02:00
parent 7a787a36d6
commit cc7cb90041
3 changed files with 6 additions and 5 deletions

View File

@@ -23,8 +23,8 @@ BaseValue = 1
[sub_resource type="Resource" id="Resource_esyoj"]
script = ExtResource("4_e2sm2")
Modifiers = null
Components = null
Modifiers = []
Components = []
Executions = Array[Object]([ExtResource("1_pdt6v")])
DurationType = 1
HasPeriodicApplication = true
@@ -32,7 +32,7 @@ Period = SubResource("Resource_1ften")
ExecuteOnApplication = true
StackLimit = SubResource("Resource_l278c")
InitialStack = SubResource("Resource_dgkld")
Cues = null
Cues = []
metadata/_custom_type_script = "uid://b83hf13nj37k3"
[sub_resource type="Resource" id="Resource_0xegy"]
@@ -48,7 +48,7 @@ metadata/_custom_type_script = "uid://dpakv7agvir6y"
[resource]
script = ExtResource("1_vh0wp")
Name = "Weapon Flying Tick"
CooldownEffects = null
CooldownEffects = []
AbilityBehavior = SubResource("Resource_0xegy")
TriggerSource = 1
TriggerTag = SubResource("Resource_4aw8y")