WIP: integrating forge systems into the game, now trying periodic abilities
This commit is contained in:
@@ -18,10 +18,14 @@ public partial class ForgeManager : Node
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// Abilities
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"abilities.weapon.land",
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"abilities.weapon.flying",
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"abilities.weapon.left",
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// Events
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"events.combat.damage",
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"events.combat.hit",
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"events.weapon.left",
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"events.weapon.flyingTick",
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"events.weapon.land",
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// Cooldowns
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@@ -24,7 +24,7 @@ public partial class RAbilityBase(float cost, float cooldown) : Resource, IAbili
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{
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}
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public virtual AbilityData Ability(TagsManager tagsManager, Node3D owner)
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public virtual AbilityData Ability(TagsManager tagsManager, TagContainer? tags, Node3D owner)
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{
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throw new NotImplementedException();
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}
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@@ -1,3 +1,4 @@
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using System;
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using Gamesmiths.Forge.Abilities;
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using Gamesmiths.Forge.Cues;
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using Gamesmiths.Forge.Effects;
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@@ -7,27 +8,28 @@ using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Gamesmiths.Forge.Tags;
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using Godot;
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using Movementtests.systems;
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namespace Movementtests.forge.abilities;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_projectile.png")]
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public partial class RExplodingSwordThrow(PackedScene? explosion, float cost, float cooldown) : RAbilityBase(cost, cooldown)
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public partial class RExplodingSword(PackedScene? explosion, float cost, float cooldown) : RAbilityBase(cost, cooldown)
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{
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[Export] public PackedScene? Explosion { get; set; } = explosion;
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public RExplodingSwordThrow() : this(null, 20.0f, 0.0f)
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public RExplodingSword() : this(null, 20.0f, 0.0f)
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{
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}
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public override AbilityData Ability(TagsManager tagsManager, Node3D owner)
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public override AbilityData Ability(TagsManager tagsManager, TagContainer? tags, Node3D owner)
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{
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return new AbilityData(
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name: "Exploding Sword Throw",
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costEffect: CostEffect(tagsManager),
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cooldownEffects: [CooldownEffect(tagsManager)],
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abilityTags: Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer(),
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abilityTags: tags,
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instancingPolicy: AbilityInstancingPolicy.PerEntity,
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behaviorFactory: () => new ExplodingSwordThrowBehavior(owner, Explosion));
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behaviorFactory: () => new ExplodingSwordThrowBehavior<WeaponLeftPayload>(owner, Explosion));
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}
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public override EffectData CostEffect(TagsManager tagsManager)
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@@ -77,21 +79,28 @@ public partial class RExplodingSwordThrow(PackedScene? explosion, float cost, fl
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}
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}
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public class ExplodingSwordThrowBehavior(Node3D owner, PackedScene? explosion) : IAbilityBehavior
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public class ExplodingSwordThrowBehavior<TPayload>(Node3D owner, PackedScene? explosion) : IAbilityBehavior<TPayload>
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{
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private Node3D _owner = owner;
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private PackedScene? _explosion = explosion;
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public void OnStarted(AbilityBehaviorContext context)
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public void OnStarted(AbilityBehaviorContext context, TPayload payload)
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{
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GD.Print(payload);
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if (_explosion?.Instantiate() is not Explosion explosion)
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{
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context.InstanceHandle.End();
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return;
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}
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if (!_owner.IsInsideTree())
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{
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context.InstanceHandle.End();
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return;
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}
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explosion.Radius = 6f;
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explosion.Radius = 10f;
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_owner.GetTree().GetRoot().AddChild(explosion);
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explosion.GlobalPosition = _owner.GlobalPosition;
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_owner.GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, explosion);
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explosion.CallDeferred(Node3D.MethodName.SetGlobalPosition, _owner.GlobalPosition);
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context.AbilityHandle.CommitAbility();
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context.InstanceHandle.End();
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@@ -99,6 +108,17 @@ public class ExplodingSwordThrowBehavior(Node3D owner, PackedScene? explosion) :
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public void OnEnded(AbilityBehaviorContext context)
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{
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}
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}
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public class TestBehavior<TPayload>(
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Action<AbilityBehaviorContext, TPayload> callback) : IAbilityBehavior<TPayload>
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{
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public void OnStarted(AbilityBehaviorContext context, TPayload data)
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{
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callback(context, data);
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context.InstanceHandle.End();
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}
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public void OnEnded(AbilityBehaviorContext context){}
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}
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67
forge/calculators/FlyingWeaponExecution.cs
Normal file
67
forge/calculators/FlyingWeaponExecution.cs
Normal file
@@ -0,0 +1,67 @@
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using System.Collections.Generic;
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using Gamesmiths.Forge.Attributes;
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Calculator;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Godot;
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namespace Movementtests.tools.calculators;
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public class FlyingWeaponExecution : CustomExecution
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{
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private readonly Node3D _comboSystem;
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public AttributeCaptureDefinition TargetHealth { get; }
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public AttributeCaptureDefinition AttackerStrength { get; }
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public FlyingWeaponExecution()
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{
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TargetHealth = new AttributeCaptureDefinition(
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"CombatAttributeSet.CurrentHealth",
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AttributeCaptureSource.Target,
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Snapshot: false);
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AttackerStrength = new AttributeCaptureDefinition(
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"StatAttributeSet.Strength",
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AttributeCaptureSource.Source,
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Snapshot: true);
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AttributesToCapture.Add(TargetHealth);
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AttributesToCapture.Add(AttackerStrength);
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CustomCueParameters.Add("cues.combat.combo_count", 0);
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CustomCueParameters.Add("cues.combat.combo_damage", 0f);
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}
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public override ModifierEvaluatedData[] EvaluateExecution(Effect effect, IForgeEntity target, EffectEvaluatedData? effectEvaluatedData)
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{
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var results = new List<ModifierEvaluatedData>();
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int strength = CaptureAttributeMagnitude(AttackerStrength, effect, target, effectEvaluatedData);
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int comboCount = 0;
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// Calculate combo damage
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float baseDamage = strength * 0.8f;
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float comboDamage = baseDamage * (1 + comboCount * 0.2f);
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// Apply health damage
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if (TargetHealth.TryGetAttribute(target, out EntityAttribute? healthAttribute))
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{
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results.Add(new ModifierEvaluatedData(
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healthAttribute,
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ModifierOperation.FlatBonus,
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-comboDamage, // Negative for damage
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channel: 0
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));
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}
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// Add combo to cue parameters
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CustomCueParameters["cues.combat.combo_count"] = comboCount;
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CustomCueParameters["cues.combat.combo_damage"] = comboDamage;
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return results.ToArray();
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}
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}
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1
forge/calculators/FlyingWeaponExecution.cs.uid
Normal file
1
forge/calculators/FlyingWeaponExecution.cs.uid
Normal file
@@ -0,0 +1 @@
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uid://br7ut4lbau66w
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@@ -7,7 +7,7 @@ namespace Movementtests.interfaces;
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public interface IAbilityBase
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{
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AbilityData Ability(TagsManager tagsManager, Node3D owner);
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AbilityData Ability(TagsManager tagsManager, TagContainer? tags, Node3D owner);
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EffectData CostEffect(TagsManager tagsManager);
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EffectData CooldownEffect(TagsManager tagsManager);
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}
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@@ -7,7 +7,7 @@
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[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
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[ext_resource type="Resource" uid="uid://dtmhtlix2amme" path="res://scenes/player_controller/resources/player_mana_regen.tres" id="3_n24vh"]
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[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
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[ext_resource type="Script" uid="uid://rux15j7q78e8" path="res://forge/abilities/RExplodingSwordThrow.cs" id="4_11013"]
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[ext_resource type="Resource" uid="uid://cdxbwirfiaipi" path="res://scenes/player_controller/resources/forge/exploding_sword_throw.tres" id="4_11013"]
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
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[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
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[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
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@@ -56,12 +56,6 @@
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[ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"]
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[ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="47_76kmc"]
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[sub_resource type="Resource" id="Resource_5b7hb"]
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script = ExtResource("4_11013")
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Explosion = ExtResource("5_ue7xq")
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Cost = 10.0
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metadata/_custom_type_script = "uid://rux15j7q78e8"
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[sub_resource type="Resource" id="Resource_cb2lu"]
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script = ExtResource("2_x835q")
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DamageDealt = 10.0
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@@ -126,7 +120,7 @@ collision_mask = 272
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script = ExtResource("1_poq2x")
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EmpoweredAction = ExtResource("7_qheee")
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ManaRegen = ExtResource("3_n24vh")
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AbilityLoadout = [SubResource("Resource_5b7hb")]
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AbilityLoadout = [ExtResource("4_11013")]
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AimAssistStrength = 0.3
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AimAssistReductionWhenCloseToTarget = 0.1
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AimAssistReductionStartDistance = 8.0
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@@ -12,7 +12,9 @@ using Movementtests.tools;
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namespace Movementtests.systems;
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public record struct WeaponLandPayload(int Damage, bool IsCritical);
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public record struct WeaponLandPayload();
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public record struct WeaponFlyingPayload(string Message);
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public record struct WeaponLeftPayload();
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
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public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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@@ -41,6 +43,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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public StateChartState FlyingState = null!;
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public StateChartState PlantedState = null!;
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private ShapeCast3D _dashCast3D = null!;
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public Timer WeaponFlyingTick = null!;
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private Transform3D _startTransform;
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private Vector3 _startMeshRotation;
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@@ -53,7 +56,9 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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public MeshInstance3D WeaponLocationIndicator { get; set; } = null!;
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public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
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public MeshInstance3D WeaponMesh { get; set; } = null!;
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public Tag WeaponLeftTag;
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public Tag WeaponFlyingTickTag;
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public Tag WeaponLandTag;
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public void Init()
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@@ -66,6 +71,8 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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WeaponLocationIndicator = GetNode<MeshInstance3D>("WeaponLocationIndicator");
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WeaponLocationIndicator.Visible = false;
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WeaponLocationIndicatorMaterial = (WeaponLocationIndicator.GetActiveMaterial(0) as StandardMaterial3D)!;
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WeaponFlyingTick = GetNode<Timer>("WeaponFlyingTick");
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WeaponMesh = GetNode<MeshInstance3D>("Weapon");
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_startMeshRotation = WeaponMesh.Rotation;
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@@ -88,12 +95,29 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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Abilities = new(this);
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Events = new();
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WeaponLeftTag = Tag.RequestTag(tagsManager, "events.weapon.left");
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WeaponFlyingTickTag = Tag.RequestTag(tagsManager, "events.weapon.flyingTick");
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WeaponLandTag = Tag.RequestTag(tagsManager, "events.weapon.land");
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BodyEntered += OnThrownWeaponReachesGround;
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InHandState.StateExited += WeaponLeft;
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InHandState.StateEntered += WeaponBack;
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FlyingState.StateEntered += FlyingStarted;
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FlyingState.StateExited += FlyingEnded;
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WeaponFlyingTick.Timeout += RaiseWeaponFlyingTickEvent;
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}
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public void FlyingStarted()
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{
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RaiseWeaponFlyingTickEvent();
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WeaponFlyingTick.Start();
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}
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public void FlyingEnded()
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{
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WeaponFlyingTick.Stop();
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}
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public void WeaponLeft()
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@@ -121,6 +145,7 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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public void ThrowWeapon(Vector3 end, bool hasHit, Vector3 collisionLocation, Vector3 collisionNormal, Node collidedObject)
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{
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_weaponState.SendEvent("throw");
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RaiseWeaponLeftEvent();
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// WeaponLocationIndicatorMaterial.StencilColor = new Color(1f, 1f, 1f);
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@@ -129,7 +154,6 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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PlantNormal = collisionNormal;
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LookAt(end);
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var tween = GetTree().CreateTween();
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tween.TweenProperty(this, "global_position", end, StraightThrowDuration);
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if (hasHit)
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@@ -149,7 +173,30 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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Source = this,
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Target = victim,
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EventMagnitude = 25f,
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Payload = new WeaponLandPayload(Damage: 25, IsCritical: true)
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Payload = new WeaponLandPayload()
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});
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}
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public void RaiseWeaponLeftEvent()
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{
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Events.Raise(new EventData<WeaponLeftPayload>
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{
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EventTags = WeaponLeftTag.GetSingleTagContainer(),
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Source = this,
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EventMagnitude = 25f,
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Payload = new WeaponLeftPayload()
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});
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}
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public void RaiseWeaponFlyingTickEvent()
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{
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Events.Raise(new EventData<WeaponFlyingPayload>
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{
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EventTags = WeaponFlyingTickTag.GetSingleTagContainer(),
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Source = this,
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EventMagnitude = 12f,
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Payload = new WeaponFlyingPayload(Message: "flying")
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});
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}
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@@ -170,6 +217,8 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
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public void RethrowWeapon()
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{
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_weaponState.SendEvent("throw");
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RaiseWeaponLeftEvent();
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_throwDirection = Vector3.Up;
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ThrowWeaponOnCurve();
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}
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@@ -50,6 +50,9 @@ max_contacts_reported = 1
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script = ExtResource("1_csqwk")
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RDamage = SubResource("Resource_jpdh0")
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[node name="WeaponFlyingTick" type="Timer" parent="." unique_id=656309486]
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wait_time = 0.2
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=884463982]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0)
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shape = SubResource("CylinderShape3D_avini")
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@@ -1,8 +1,10 @@
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[gd_resource type="Resource" script_class="RExplodingSwordThrow" format=3 uid="uid://cdxbwirfiaipi"]
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[gd_resource type="Resource" script_class="RExplodingSword" format=3 uid="uid://cdxbwirfiaipi"]
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[ext_resource type="Script" uid="uid://rux15j7q78e8" path="res://forge/abilities/RExplodingSwordThrow.cs" id="1_5iq8v"]
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[ext_resource type="PackedScene" uid="uid://duju3atqgltkg" path="res://scenes/explosion/explosion.tscn" id="1_aru71"]
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[ext_resource type="Script" path="res://forge/abilities/RExplodingSword.cs" id="2_syk3q"]
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[resource]
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script = ExtResource("1_5iq8v")
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Cost = 20.0
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script = ExtResource("2_syk3q")
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Explosion = ExtResource("1_aru71")
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Cost = 10.0
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metadata/_custom_type_script = "uid://rux15j7q78e8"
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@@ -6,7 +6,10 @@ using Gamesmiths.Forge.Effects;
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using Gamesmiths.Forge.Effects.Components;
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using Gamesmiths.Forge.Effects.Duration;
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using Gamesmiths.Forge.Effects.Magnitudes;
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using Gamesmiths.Forge.Effects.Modifiers;
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using Gamesmiths.Forge.Effects.Periodic;
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using Gamesmiths.Forge.Events;
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using Gamesmiths.Forge.Godot.Resources.Abilities;
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using Gamesmiths.Forge.Tags;
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using Godot;
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@@ -707,25 +710,83 @@ public partial class PlayerController : CharacterBody3D,
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foreach (var weaponLandAbility in AbilityLoadout)
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{
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var grantAbilityConfig = new GrantAbilityConfig(
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weaponLandAbility.Ability(tagsManager, WeaponSystem),
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// var weaponLeftTag = Tag.RequestTag(tagsManager,"abilities.weapon.left").GetSingleTagContainer();
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// var leftGrantAbilityConfig = new GrantAbilityConfig(
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// weaponLandAbility.Ability(tagsManager, weaponLeftTag, WeaponSystem),
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// ScalableLevel: new ScalableInt(1),
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// RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
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// InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
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// TryActivateOnGrant: false,
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// TryActivateOnEnable: false,
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// LevelOverridePolicy: LevelComparison.Higher);
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//
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// var leftGrantComponent = new GrantAbilityEffectComponent([leftGrantAbilityConfig]);
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// var leftGrantEffect = new EffectData(
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// "Grant Weapon Left Ability",
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// new DurationData(DurationType.Infinite),
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// effectComponents: [leftGrantComponent]);
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// EffectsManager.ApplyEffect(new Effect(leftGrantEffect, new EffectOwnership(this, this)));
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//
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// var weaponLandedTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer();
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// var landGrantAbilityConfig = new GrantAbilityConfig(
|
||||
// weaponLandAbility.Ability(tagsManager, weaponLandedTag, WeaponSystem),
|
||||
// ScalableLevel: new ScalableInt(1),
|
||||
// RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
// InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
// TryActivateOnGrant: false,
|
||||
// TryActivateOnEnable: false,
|
||||
// LevelOverridePolicy: LevelComparison.Higher);
|
||||
//
|
||||
// var landGrantComponent = new GrantAbilityEffectComponent([landGrantAbilityConfig]);
|
||||
// var landGrantEffect = new EffectData(
|
||||
// "Grant Weapon Land Ability",
|
||||
// new DurationData(DurationType.Infinite),
|
||||
// effectComponents: [landGrantComponent]);
|
||||
// EffectsManager.ApplyEffect(new Effect(landGrantEffect, new EffectOwnership(this, this)));
|
||||
//
|
||||
//////////////////////////////////////////////
|
||||
|
||||
var weaponFlyingTag = Tag.RequestTag(tagsManager,"abilities.weapon.flying").GetSingleTagContainer();
|
||||
var weaponFlyingAbilityData = new AbilityData(
|
||||
name: "Exploding Flying Sword",
|
||||
abilityTags: weaponFlyingTag,
|
||||
instancingPolicy: AbilityInstancingPolicy.PerEntity,
|
||||
abilityTriggerData: AbilityTriggerData.ForEvent<WeaponFlyingPayload>(WeaponSystem.WeaponFlyingTickTag),
|
||||
behaviorFactory: () => new ExplodingSwordThrowBehavior<WeaponFlyingPayload>(WeaponSystem, Explosion));
|
||||
|
||||
var flyingGrantAbilityConfig = new GrantAbilityConfig(
|
||||
weaponFlyingAbilityData,
|
||||
ScalableLevel: new ScalableInt(1),
|
||||
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
|
||||
TryActivateOnGrant: false,
|
||||
TryActivateOnEnable: false,
|
||||
TryActivateOnEnable: true,
|
||||
LevelOverridePolicy: LevelComparison.Higher);
|
||||
|
||||
var grantComponent = new GrantAbilityEffectComponent([grantAbilityConfig]);
|
||||
var grantEffect = new EffectData(
|
||||
"Grant Weapon Land Ability",
|
||||
|
||||
var flyingGrantComponent = new GrantAbilityEffectComponent([flyingGrantAbilityConfig]);
|
||||
var flyingGrantEffect = new EffectData(
|
||||
"Grant Weapon Flying Ability",
|
||||
new DurationData(DurationType.Infinite),
|
||||
effectComponents: [grantComponent]);
|
||||
EffectsManager.ApplyEffect(new Effect(grantEffect, new EffectOwnership(this, this)));
|
||||
effectComponents: [flyingGrantComponent]
|
||||
);
|
||||
|
||||
EffectsManager.ApplyEffect(new Effect(flyingGrantEffect, new EffectOwnership(this, this)));
|
||||
|
||||
}
|
||||
|
||||
// Forge events
|
||||
EventSubscriptionToken token = WeaponSystem.Events.Subscribe<WeaponLandPayload>(WeaponSystem.WeaponLandTag, OnWeaponLanded);
|
||||
var weaponLeftToken = WeaponSystem.Events.Subscribe<WeaponLeftPayload>(WeaponSystem.WeaponLeftTag, OnWeaponLeft);
|
||||
var weaponFlyingToken = WeaponSystem.Events.Subscribe<WeaponFlyingPayload>(WeaponSystem.WeaponFlyingTickTag, data => Events.Raise(data));
|
||||
var weaponLandedToken = WeaponSystem.Events.Subscribe<WeaponLandPayload>(WeaponSystem.WeaponLandTag, OnWeaponLanded);
|
||||
}
|
||||
|
||||
public void OnWeaponLeft(EventData<WeaponLeftPayload> data)
|
||||
{
|
||||
var target = data.Target;
|
||||
|
||||
var tagsManager = ForgeManager.GetTagsManager(this);
|
||||
var weaponLeftTag = Tag.RequestTag(tagsManager, "abilities.weapon.left").GetSingleTagContainer();
|
||||
if (weaponLeftTag == null) return;
|
||||
Abilities.TryActivateAbilitiesByTag(weaponLeftTag, target, out var landedFailures);
|
||||
}
|
||||
|
||||
public void OnWeaponLanded(EventData<WeaponLandPayload> data)
|
||||
@@ -736,15 +797,13 @@ public partial class PlayerController : CharacterBody3D,
|
||||
var weaponLandPayload = data.Payload;
|
||||
|
||||
var tagsManager = ForgeManager.GetTagsManager(this);
|
||||
|
||||
var weaponLandTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer();
|
||||
if (weaponLandTag == null) return;
|
||||
var anyActivated = Abilities.TryActivateAbilitiesByTag(
|
||||
weaponLandTag,
|
||||
target,
|
||||
out var failures);
|
||||
if (anyActivated)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
|
||||
Reference in New Issue
Block a user