Files
MovementTests/forge/abilities/RExplodingSword.cs

124 lines
4.0 KiB
C#

using System;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Cues;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Effects.Modifiers;
using Gamesmiths.Forge.Tags;
using Godot;
using Movementtests.systems;
namespace Movementtests.forge.abilities;
[GlobalClass, Icon("res://assets/ui/IconGodotNode/white/icon_projectile.png")]
public partial class RExplodingSword(PackedScene? explosion, float cost, float cooldown) : RAbilityBase(cost, cooldown)
{
[Export] public PackedScene? Explosion { get; set; } = explosion;
public RExplodingSword() : this(null, 20.0f, 0.0f)
{
}
public override AbilityData Ability(TagsManager tagsManager, TagContainer? tags, Node3D owner)
{
return new AbilityData(
name: "Exploding Sword Throw",
costEffect: CostEffect(tagsManager),
cooldownEffects: [CooldownEffect(tagsManager)],
abilityTags: tags,
instancingPolicy: AbilityInstancingPolicy.PerEntity,
behaviorFactory: () => new ExplodingSwordThrowBehavior<WeaponLeftPayload>(owner, Explosion));
}
public override EffectData CostEffect(TagsManager tagsManager)
{
return new(
"Exploding Sword Throw Mana Cost",
new DurationData(DurationType.Instant),
new[]
{
new Modifier(
"PlayerAttributeSet.Mana",
ModifierOperation.FlatBonus,
new ModifierMagnitude(
MagnitudeCalculationType.ScalableFloat,
new ScalableFloat(-Cost)
)
)
},
cues: new []
{
new CueData(
CueTags: Tag.RequestTag(tagsManager, "cues.resources.mana").GetSingleTagContainer(),
MinValue: 0,
MaxValue: 100,
MagnitudeType: CueMagnitudeType.AttributeValueChange,
MagnitudeAttribute: "PlayerAttributeSet.Mana"
)
});
}
public override EffectData CooldownEffect(TagsManager tagsManager)
{
return new(
"Exploding Sword Throw Cooldown",
new DurationData(
DurationType.HasDuration,
new ModifierMagnitude(
MagnitudeCalculationType.ScalableFloat,
new ScalableFloat(Cooldown))),
effectComponents: new[]
{
new ModifierTagsEffectComponent(
tagsManager.RequestTagContainer(new[] { "cooldown.empoweredSwordThrow" })
)
});
}
}
public class ExplodingSwordThrowBehavior<TPayload>(Node3D owner, PackedScene? explosion) : IAbilityBehavior<TPayload>
{
private Node3D _owner = owner;
private PackedScene? _explosion = explosion;
public void OnStarted(AbilityBehaviorContext context, TPayload payload)
{
GD.Print(payload);
if (_explosion?.Instantiate() is not Explosion explosion)
{
context.InstanceHandle.End();
return;
}
if (!_owner.IsInsideTree())
{
context.InstanceHandle.End();
return;
}
explosion.Radius = 6f;
_owner.GetTree().GetRoot().CallDeferred(Node.MethodName.AddChild, explosion);
explosion.CallDeferred(Node3D.MethodName.SetGlobalPosition, _owner.GlobalPosition);
context.AbilityHandle.CommitAbility();
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context)
{
}
}
public class TestBehavior<TPayload>(
Action<AbilityBehaviorContext, TPayload> callback) : IAbilityBehavior<TPayload>
{
public void OnStarted(AbilityBehaviorContext context, TPayload data)
{
callback(context, data);
context.InstanceHandle.End();
}
public void OnEnded(AbilityBehaviorContext context){}
}