fixed a flaky test and let the godot bin be defined by env variable
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@@ -82,7 +82,7 @@ public class PlayerMovementTest
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var marker = _scene.FindChild(markerName) as Marker3D;
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AssertObject(marker).IsNotNull();
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_player.GlobalPosition = marker!.GlobalPosition;
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await _runner.AwaitIdleFrame();
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await _runner.AwaitMillis(100);
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var startPos = _player.GlobalPosition;
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