trying to fix Export
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Create tag and build when new code gets to main / Export (push) Failing after 6m47s

This commit is contained in:
2026-01-26 08:30:31 +01:00
parent 64957334de
commit c5c4ceb032

View File

@@ -13,28 +13,28 @@ env:
ITCHIO_GAMEID: MovementTests
jobs:
BumpTag:
runs-on: ubuntu-latest
outputs:
tag_name: ${{ steps.bump-tag.outputs.new_tag }}
steps:
- name: Check out repository code
uses: actions/checkout@v4
with:
lfs: false
- name: Remove buggy pre-push hook
run: |
rm -f .git/hooks/pre-push
- name: Bump version and push tag
id: bump-tag
uses: anothrNick/github-tag-action@v1
env:
GITHUB_TOKEN: ${{ secrets.TOKEN }}
GIT_API_TAGGING: false
WITH_V: true
PRERELEASE: false
INITIAL_VERSION: 0.1.0
DEFAULT_BUMP: patch
# BumpTag:
# runs-on: ubuntu-latest
# outputs:
# tag_name: ${{ steps.bump-tag.outputs.new_tag }}
# steps:
# - name: Check out repository code
# uses: actions/checkout@v4
# with:
# lfs: false
# - name: Remove buggy pre-push hook
# run: |
# rm -f .git/hooks/pre-push
# - name: Bump version and push tag
# id: bump-tag
# uses: anothrNick/github-tag-action@v1
# env:
# GITHUB_TOKEN: ${{ secrets.TOKEN }}
# GIT_API_TAGGING: false
# WITH_V: true
# PRERELEASE: false
# INITIAL_VERSION: 0.1.0
# DEFAULT_BUMP: patch
# Test:
# runs-on: ubuntu-latest
@@ -80,8 +80,8 @@ jobs:
Export:
runs-on: ubuntu-latest
needs:
- BumpTag
# needs:
# - BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.5
@@ -115,12 +115,12 @@ jobs:
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
- name: Upload to Itch
uses: KikimoraGames/itch-publish@v0.0.3
with:
butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
itchUsername: ${{ env.ITCHIO_USERNAME }}
itchGameId: ${{ env.ITCHIO_GAMEID }}
buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
gameData: Windows.zip
buildChannel: windows
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Windows.zip
# buildChannel: windows