Files
MovementTests/.gitea/workflows/main.yaml
Minimata c5c4ceb032
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Create tag and build when new code gets to main / Export (push) Failing after 6m47s
trying to fix Export
2026-01-26 08:30:31 +01:00

127 lines
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YAML

name: Create tag and build when new code gets to main
run-name: Create tag and build when new code gets to main
on:
push:
branches:
- main
tags-ignore:
- "**"
env:
GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests
jobs:
# BumpTag:
# runs-on: ubuntu-latest
# outputs:
# tag_name: ${{ steps.bump-tag.outputs.new_tag }}
# steps:
# - name: Check out repository code
# uses: actions/checkout@v4
# with:
# lfs: false
# - name: Remove buggy pre-push hook
# run: |
# rm -f .git/hooks/pre-push
# - name: Bump version and push tag
# id: bump-tag
# uses: anothrNick/github-tag-action@v1
# env:
# GITHUB_TOKEN: ${{ secrets.TOKEN }}
# GIT_API_TAGGING: false
# WITH_V: true
# PRERELEASE: false
# INITIAL_VERSION: 0.1.0
# DEFAULT_BUMP: patch
# Test:
# runs-on: ubuntu-latest
# steps:
# - name: Install node, xvfb and curl
# run: |
# apt update && apt -y install curl nodejs xvfb
#
# - name: Checkout
# uses: actions/checkout@v6
# with:
# lfs: false
# persist-credentials: true
#
# - name: Checkout LFS
# run: |
# git lfs install --local
# AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
# AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
# git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
# git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
# git lfs pull
#
# - name: Launch Godot
# uses: godot-gdunit-labs/gdUnit4-action@v1
# with:
# godot-version: '4.5.1'
# godot-net: true
# godot-force-mono: true
# dotnet-version: 'net9.0'
# version: 'v6.0.3'
# paths: |
# res://tests/
# timeout: 1
# publish-report: false
# upload-report: false
#
# - name: Upload test report
# uses: actions/upload-artifact@v3-node20
# with:
# name: Test Report
# path: ${{ github.workspace }}/reports/test-result.html
Export:
runs-on: ubuntu-latest
# needs:
# - BumpTag
# - Test # Wait for tests to finish
container:
image: barichello/godot-ci:mono-4.5
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout
uses: actions/checkout@v6
with:
lfs: false
persist-credentials: true
- name: Checkout LFS
run: |
git lfs install --local
AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
AUTH_FILE=$(git config includeif.gitdir:/workspace/${{ gitea.repository }}/.git.path)
git config -f $AUTH_FILE --unset http.${{ gitea.server_url }}/.extraheader
git config -f $AUTH_FILE http.${{ gitea.server_url }}/${{ gitea.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
git lfs pull
- name: Import resources and build solution
run: |
godot --headless --editor --build-solutions --quit --import --path $PWD
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows
# - name: Upload to Itch
# uses: KikimoraGames/itch-publish@v0.0.3
# with:
# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
# itchUsername: ${{ env.ITCHIO_USERNAME }}
# itchGameId: ${{ env.ITCHIO_GAMEID }}
# buildNumber: ${{ needs.BumpTag.outputs.tag_name }}
# gameData: Windows.zip
# buildChannel: windows