setting up GDUnit
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Create tag and build when new code gets to main / Export (push) Failing after 3m40s

This commit is contained in:
2026-01-25 18:19:26 +01:00
parent 39d6ab1c5f
commit c28d97de2d
471 changed files with 29716 additions and 16 deletions

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@@ -23,33 +23,38 @@ jobs:
run: |
apt update && apt -y install curl zip nodejs
- name: Checkout with LFS
uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
with:
checkout-version: 3
# - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
# with:
# checkout-version: 3
- uses: actions/checkout@v6
with:
lfs: true
# Cache
# - uses: actions/cache@v3
# with:
# path: assets
# key: Assets-${{ hashFiles('**') }}
# restore-keys: |
# Assets-
- name: cache
uses: actions/cache@v5
with:
path: assets
key: Assets-${{ hashFiles('assets/**') }}
restore-keys: |
Assets-
- name: Setup dotnet
uses: actions/setup-dotnet@v5
with:
dotnet-version: '8.0.x'
dotnet-version: '9.0.x'
- uses: godot-gdunit-labs/gdUnit4-action@v1
- name: Launch Godot
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: '4.5.1'
godot-net: true
version: 'v6.0.3'
paths: |
res://tests/
timeout: 5
timeout: 1
report-name: test_report.xml
- name: Build Windows