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MovementTests/.gitea/workflows/dev-branch.yaml
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Create tag and build when new code gets to main / Export (push) Failing after 3m40s
setting up GDUnit
2026-01-25 18:19:26 +01:00

63 lines
1.6 KiB
YAML

name: Create tag and build when new code gets to main
run-name: Create tag and build when new code gets to main
on:
push:
branches:
- '**' # matches every branch
- '!main' # except main
- '!release/*' # except release branches
tags-ignore:
- "**"
env:
GAME_NAME: MovementTests
ITCHIO_USERNAME: Minimata
ITCHIO_GAMEID: MovementTests
jobs:
Export:
runs-on: ubuntu-latest
steps:
- name: Install node, curl and zip
run: |
apt update && apt -y install curl zip nodejs
# - name: Checkout with LFS
# uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
# with:
# checkout-version: 3
- uses: actions/checkout@v6
with:
lfs: true
# Cache
- name: cache
uses: actions/cache@v5
with:
path: assets
key: Assets-${{ hashFiles('assets/**') }}
restore-keys: |
Assets-
- name: Setup dotnet
uses: actions/setup-dotnet@v5
with:
dotnet-version: '9.0.x'
- name: Launch Godot
uses: godot-gdunit-labs/gdUnit4-action@v1
with:
godot-version: '4.5.1'
godot-net: true
version: 'v6.0.3'
paths: |
res://tests/
timeout: 1
report-name: test_report.xml
- name: Build Windows
run: |
mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe