mantle system fix amazing
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 22s
Create tag and build when new code gets to main / Export (push) Successful in 8m19s

This commit is contained in:
2025-12-19 18:59:34 +01:00
parent 2e2df4ff50
commit b792e8721c
8 changed files with 156 additions and 76 deletions

25
scenes/path/Path.cs Normal file
View File

@@ -0,0 +1,25 @@
using Godot;
public partial class Path : Path3D
{
public PathFollow3D PathFollow { get; private set; }
public Marker3D Target { get; private set; }
public override void _Ready()
{
PathFollow = GetNode<PathFollow3D>("PathFollow");
Target = GetNode<Marker3D>("PathFollow/Target");
}
public void Setup(Transform3D globalTransform, Curve3D curve)
{
SetGlobalTransform(globalTransform);
SetCurve(curve);
PathFollow.ProgressRatio = 0;
}
public void Teardown()
{
QueueFree();
}
}