some damage interfacing
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18
resource_definitions/RDamage.cs
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18
resource_definitions/RDamage.cs
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@@ -0,0 +1,18 @@
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using Godot;
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using System;
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[GlobalClass]
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public partial class RDamage : Resource
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{
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[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
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public float DamageDealt;
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public RDamage()
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{
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DamageDealt = 1.0f;
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}
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public RDamage(float damageDealt)
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{
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DamageDealt = damageDealt;
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}
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}
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