chore,gd: refactored project structure and started the mantle system
This commit is contained in:
23
player_controller/Scripts/Gravity.cs
Normal file
23
player_controller/Scripts/Gravity.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using Godot;
|
||||
|
||||
namespace PolarBears.PlayerControllerAddon;
|
||||
|
||||
public partial class Gravity: Node3D
|
||||
{
|
||||
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
|
||||
public float Weight { get; set; } = 70.0f;
|
||||
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
|
||||
public float StartVelocity { get; set; } = 3.0f;
|
||||
[Export(PropertyHint.Range, "0.01,10,0.01,or_greater")]
|
||||
public float AdditionalGravityPower { get; set; } = 2f;
|
||||
|
||||
private float _gravity;
|
||||
|
||||
public void Init(float gravitySetting)
|
||||
{
|
||||
_gravity = gravitySetting;
|
||||
}
|
||||
|
||||
public float CalculateJumpForce() => Weight * (_gravity * (StartVelocity / AdditionalGravityPower));
|
||||
public float CalculateGravityForce() => _gravity * Weight / 30.0f;
|
||||
}
|
Reference in New Issue
Block a user