Files
MovementTests/player_controller/Scripts/Gravity.cs

24 lines
698 B
C#

using Godot;
namespace PolarBears.PlayerControllerAddon;
public partial class Gravity: Node3D
{
[Export(PropertyHint.Range, "0,100,0.1,or_greater")]
public float Weight { get; set; } = 70.0f;
[Export(PropertyHint.Range, "0,20,0.1,or_greater")]
public float StartVelocity { get; set; } = 3.0f;
[Export(PropertyHint.Range, "0.01,10,0.01,or_greater")]
public float AdditionalGravityPower { get; set; } = 2f;
private float _gravity;
public void Init(float gravitySetting)
{
_gravity = gravitySetting;
}
public float CalculateJumpForce() => Weight * (_gravity * (StartVelocity / AdditionalGravityPower));
public float CalculateGravityForce() => _gravity * Weight / 30.0f;
}