removed editor granted weapon abilities and prepared granting abilites through an inventory
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10
menus/scenes/overlaid_menus/Inventory.cs
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10
menus/scenes/overlaid_menus/Inventory.cs
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using Godot;
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[GlobalClass, Icon("res://assets/ui/IconGodotNode/control/icon_crate.png")]
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public partial class Inventory : Control
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{
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public PlayerController? Player { get; set; }
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public override void _Ready()
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{
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}
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}
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