Update .gitea/workflows/release-branch.yaml
Some checks failed
Create tag and build when new code gets to main / Export (push) Has been cancelled
Create tag and build when new code gets to main / BumpTag (push) Has been cancelled
Create tag and build when new code gets to main / Test (push) Has been cancelled
Create tag and build when new code gets to main / ReleaseName (push) Successful in 3s
Create tag and build when new code gets to main / Release (push) Failing after 6m12s

This commit is contained in:
2026-02-11 18:38:00 +00:00
parent c09dfd1e7b
commit 90e6cdbcde

View File

@@ -58,7 +58,7 @@ jobs:
- name: Build Windows - name: Build Windows
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
godot --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
zip -r Windows.zip build/windows zip -r Windows.zip build/windows
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -73,7 +73,7 @@ jobs:
- name: Build Windows ARM - name: Build Windows ARM
run: | run: |
mkdir -v -p build/windowsArm mkdir -v -p build/windowsArm
godot --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --build-solutions --export-release "Windows ARM" build/windowsArm/${{ env.GAME_NAME }}.exe
zip -r WindowsArm.zip build/windowsArm zip -r WindowsArm.zip build/windowsArm
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -88,7 +88,7 @@ jobs:
- name: Linux Build - name: Linux Build
run: | run: |
mkdir -v -p build/linux mkdir -v -p build/linux
godot --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64 ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Linux/X11" build/linux/${{ env.GAME_NAME }}.x86_64
zip -r Linux.zip build/linux zip -r Linux.zip build/linux
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash
@@ -103,7 +103,7 @@ jobs:
- name: Mac Build - name: Mac Build
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
godot --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip ${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "macOS" build/mac/${{ env.GAME_NAME }}.zip
zip -r Mac.zip build/mac zip -r Mac.zip build/mac
- name: Upload Windows to itch.io - name: Upload Windows to itch.io
shell: bash shell: bash