trying the the fix on export again and trying to cache lfs objects again
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@@ -79,6 +79,12 @@ jobs:
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Export:
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runs-on: godot
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# env:
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# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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# needs:
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# - BumpTag
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# - Test # Wait for tests to finish
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@@ -86,27 +92,49 @@ jobs:
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token: ${{ secrets.TOKEN }}
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lfs: false
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persist-credentials: true
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- name: Checkout LFS
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- name: Create Git LFS file list
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run: git lfs ls-files -l |cut -d' ' -f1 |sort >.git/lfs-hashes.txt
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- name: Restore Git LFS object cache
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uses: actions/cache@v5
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with:
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path: .git/lfs
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key: ${{ runner.os }}-lfsdata-v1-${{ hashFiles('.git/lfs-hashes.txt') }}
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restore-keys: |
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${{ runner.os }}-lfsdata-v1-
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${{ runner.os }}-lfsdata
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- name: Setup LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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git config --local --unset http.${{ github.server_url }}/.extraheader
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git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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git lfs pull
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- name: Fetch any needed Git LFS objects and prune extraneous ones
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run: git lfs fetch --prune
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- name: Check out Git LFS content
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run: git lfs checkout
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- name: Setup Godot
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id: setup-godot
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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with:
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godot-version: '4.6'
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dotnet-version: 'net9.0'
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- name: Import resources and build solution
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- name: Remove GDUnit addon
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run: |
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${{ steps.setup-godot.outputs.godot_bin }} --headless --editor --build-solutions --quit --import --path $PWD
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rm -rf ${{ gitea.workspace }}/addons/gdUnit4
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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- name: Upload to Itch
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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