removing broken ABC and refactoring enemy movement
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@@ -1,26 +1,13 @@
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[gd_scene load_steps=19 format=3 uid="uid://dxt0e2ugmttqq"]
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[gd_scene load_steps=17 format=3 uid="uid://dxt0e2ugmttqq"]
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[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/first_enemy/FirstEnemy.cs" id="1_4yfjf"]
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[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/first_enemy/EnemyInitInputs.cs" id="2_42xu3"]
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[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/Enemy.cs" id="1_r6506"]
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[ext_resource type="Resource" uid="uid://otfc2snh8umc" path="res://scenes/enemies/first_enemy/first_enemy_damage.tres" id="2_6d4gl"]
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[ext_resource type="Script" uid="uid://bjwrpv3jpsc1e" path="res://scenes/health/CHealth.cs" id="2_gsmti"]
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[ext_resource type="Script" uid="uid://b6y3ugfydvch0" path="res://resource_definitions/RDamageModifier.cs" id="2_r3cnf"]
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[ext_resource type="Script" uid="uid://jitubgv6judn" path="res://resource_definitions/RDamage.cs" id="3_1tw73"]
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[ext_resource type="Script" uid="uid://b4cwruitopcee" path="res://resource_definitions/RDeathEffect.cs" id="3_onjoj"]
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[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://resource_definitions/RHealth.cs" id="3_pvbr4"]
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[ext_resource type="Script" uid="uid://b0u23nkpaimyc" path="res://scenes/damage/CDamageable.cs" id="7_1tw73"]
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[sub_resource type="Resource" id="Resource_66m7n"]
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script = ExtResource("2_42xu3")
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Speed = 2.0
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metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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[sub_resource type="Resource" id="Resource_a6xb8"]
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script = ExtResource("3_1tw73")
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metadata/_custom_type_script = "uid://jitubgv6judn"
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[sub_resource type="Resource" id="Resource_7gyf3"]
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script = ExtResource("3_onjoj")
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metadata/_custom_type_script = "uid://b4cwruitopcee"
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[ext_resource type="PackedScene" uid="uid://dbr7ioio158ew" path="res://scenes/movement/CGroundedMovement.tscn" id="7_qyswd"]
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[ext_resource type="Script" uid="uid://dtpxijlnb2c5" path="res://resource_definitions/RMovement.cs" id="8_6d4gl"]
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[sub_resource type="Resource" id="Resource_r3cnf"]
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script = ExtResource("3_pvbr4")
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@@ -30,6 +17,11 @@ metadata/_custom_type_script = "uid://baiapod3csndf"
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script = ExtResource("2_r3cnf")
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metadata/_custom_type_script = "uid://b6y3ugfydvch0"
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[sub_resource type="Resource" id="Resource_s01ng"]
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script = ExtResource("8_6d4gl")
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Speed = 3.0
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metadata/_custom_type_script = "uid://dtpxijlnb2c5"
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_62kkh"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_3uydm"]
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@@ -46,15 +38,15 @@ albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
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size = Vector3(1, 2, 2)
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[node name="FirstEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage")]
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[node name="FirstEnemy" type="CharacterBody3D" node_paths=PackedStringArray("CHealth", "CDamage", "CMovement")]
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collision_layer = 16
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collision_mask = 273
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script = ExtResource("1_4yfjf")
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Inputs = SubResource("Resource_66m7n")
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GetDamageDealt = SubResource("Resource_a6xb8")
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script = ExtResource("1_r6506")
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GetDamageDealt = ExtResource("2_6d4gl")
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CHealth = NodePath("CHealth")
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CDamage = NodePath("CDamageable")
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DeathEffects = Array[Object]([SubResource("Resource_7gyf3")])
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CMovement = NodePath("CGroundedMovement")
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DeathEffects = Array[Object]([])
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[node name="CHealth" type="Node" parent="."]
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script = ExtResource("2_gsmti")
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@@ -66,6 +58,10 @@ script = ExtResource("7_1tw73")
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DamageModifiers = Array[Object]([SubResource("Resource_qj0ob")])
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metadata/_custom_type_script = "uid://b0u23nkpaimyc"
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[node name="CGroundedMovement" parent="." node_paths=PackedStringArray("WallInFrontRayCast") instance=ExtResource("7_qyswd")]
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RMovement = SubResource("Resource_s01ng")
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WallInFrontRayCast = NodePath("../WallInFrontRayCast")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_62kkh")
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