Setup the base for abilities and events
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This commit is contained in:
2026-03-22 16:28:57 +01:00
parent d1f83525b1
commit 7bf19868e7
17 changed files with 341 additions and 24 deletions

View File

@@ -7,6 +7,7 @@
[ext_resource type="Resource" uid="uid://bl5crtu1gkrtr" path="res://inputs/base_mode/base_mode.tres" id="3_cresl"]
[ext_resource type="Resource" uid="uid://dtmhtlix2amme" path="res://scenes/player_controller/resources/player_mana_regen.tres" id="3_n24vh"]
[ext_resource type="PackedScene" uid="uid://c4ikbhojckpnc" path="res://scenes/components/health/CHealth.tscn" id="3_q7bng"]
[ext_resource type="Script" uid="uid://rux15j7q78e8" path="res://forge/abilities/RExplodingSwordThrow.cs" id="4_11013"]
[ext_resource type="Script" uid="uid://baiapod3csndf" path="res://scenes/components/health/RHealth.cs" id="4_abfq8"]
[ext_resource type="Resource" uid="uid://bjyd801wvverk" path="res://scenes/player_controller/resources/player_health.tres" id="4_m8gvy"]
[ext_resource type="Resource" uid="uid://cpdaw41ah5gic" path="res://inputs/base_mode/rotate_y.tres" id="4_rxwoh"]
@@ -18,7 +19,7 @@
[ext_resource type="Resource" uid="uid://t612lts1wi1s" path="res://inputs/base_mode/move_right.tres" id="6_q7bng"]
[ext_resource type="Script" uid="uid://cwbvxlfvmocc1" path="res://scenes/player_controller/scripts/StairsSystem.cs" id="7_bmt5a"]
[ext_resource type="Resource" uid="uid://brswsknpgwal2" path="res://inputs/base_mode/move_front.tres" id="7_m8gvy"]
[ext_resource type="Resource" uid="uid://7dpkk5rk3di5" path="res://scenes/player_controller/resources/forge_empowered_action.tres" id="7_qheee"]
[ext_resource type="Resource" uid="uid://7dpkk5rk3di5" path="res://scenes/player_controller/resources/forge/empowered_action.tres" id="7_qheee"]
[ext_resource type="PackedScene" uid="uid://bctpe34ddamg5" path="res://scenes/components/knockback/CKnockback.tscn" id="7_x835q"]
[ext_resource type="Resource" uid="uid://s1l0n1iitc6m" path="res://inputs/base_mode/move_back.tres" id="8_jb43f"]
[ext_resource type="Resource" uid="uid://j1o5ud0plk4" path="res://inputs/base_mode/aim_release.tres" id="8_lhb11"]
@@ -55,6 +56,12 @@
[ext_resource type="Texture2D" uid="uid://c40orhfdgsim" path="res://assets/ui/IconGodotNode/white/icon_circle.png" id="45_u8rdp"]
[ext_resource type="PackedScene" uid="uid://cyw8p0p6a78tl" path="res://scenes/ui/healthbar/healthbar.tscn" id="47_76kmc"]
[sub_resource type="Resource" id="Resource_5b7hb"]
script = ExtResource("4_11013")
Explosion = ExtResource("5_ue7xq")
Cost = 10.0
metadata/_custom_type_script = "uid://rux15j7q78e8"
[sub_resource type="Resource" id="Resource_cb2lu"]
script = ExtResource("2_x835q")
DamageDealt = 10.0
@@ -119,6 +126,7 @@ collision_mask = 272
script = ExtResource("1_poq2x")
EmpoweredAction = ExtResource("7_qheee")
ManaRegen = ExtResource("3_n24vh")
AbilityLoadout = [SubResource("Resource_5b7hb")]
AimAssistStrength = 0.3
AimAssistReductionWhenCloseToTarget = 0.1
AimAssistReductionStartDistance = 8.0

View File

@@ -93,32 +93,25 @@ public partial class PlayerUi : Control, ICueHandler
// One-shot effect (like impact)
// Called when an instant effect with this cue is applied
// Also called when a periodic effect with this cue executes its period
if (target == null || !parameters.HasValue) return;
// Extract parameters
float magnitude = parameters.Value.Magnitude;
float normalizedMagnitude = parameters.Value.NormalizedMagnitude;
// Play effects scaled by magnitude
// PlayFireImpactSound(normalizedMagnitude);
// SpawnFireImpactParticles(target, magnitude);
GD.Print(_manabar.CurrentHealth);
_manabar.CurrentHealth += magnitude;
}
public void OnApply(IForgeEntity? target, CueParameters? parameters)
{
return;
}
public void OnRemove(IForgeEntity? target, bool interrupted)
{
return;
}
public void OnUpdate(IForgeEntity? target, CueParameters? parameters)
{
return;
}
}

View File

@@ -0,0 +1,13 @@
using Gamesmiths.Forge.Attributes;
namespace Movementtests.scenes.player_controller.components.weapon;
public class WeaponAttributeSet : AttributeSet
{
public EntityAttribute Level { get; }
public WeaponAttributeSet()
{
Level = InitializeAttribute(nameof(Level), 1, 1, 10);
}
}

View File

@@ -0,0 +1 @@
uid://mvc3bv0p021

View File

@@ -1,13 +1,21 @@
using System;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Tags;
using Godot;
using GodotStateCharts;
using Movementtests.interfaces;
using Movementtests.scenes.player_controller.components.weapon;
using Movementtests.systems.damage;
using Movementtests.tools;
namespace Movementtests.systems;
public record struct WeaponLandPayload(int Damage, bool IsCritical);
[GlobalClass, Icon("res://assets/ui/IconGodotNode/node_3D/icon_sword.png")]
public partial class WeaponSystem : RigidBody3D, IDamageDealer
public partial class WeaponSystem : RigidBody3D, IDamageDealer, IForgeEntity
{
[Signal]
public delegate void WeaponThrownEventHandler();
@@ -22,6 +30,12 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
[Export(PropertyHint.Range, "0,0.2,0.01,or_greater")]
public float StraightThrowDuration { get; set; } = 0.1f;
public EntityAttributes Attributes { get; set; } = null!;
public EntityTags Tags { get; set; } = null!;
public EffectsManager EffectsManager { get; set; } = null!;
public EntityAbilities Abilities { get; set; } = null!;
public EventManager Events { get; set; } = null!;
private StateChart _weaponState = null!;
public StateChartState InHandState = null!;
public StateChartState FlyingState = null!;
@@ -40,6 +54,8 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
public StandardMaterial3D WeaponLocationIndicatorMaterial { get; set; } = null!;
public MeshInstance3D WeaponMesh { get; set; } = null!;
public Tag WeaponLandTag;
public void Init()
{
_weaponState = StateChart.Of(GetNode("StateChart"));
@@ -57,6 +73,22 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
_startTransform = Transform;
Freeze = true;
Visible = false;
var tagsManager = ForgeManager.GetTagsManager(this);
var cuesManager = ForgeManager.GetCuesManager(this);
var baseTags = new TagContainer(
tagsManager,
[
Tag.RequestTag(tagsManager, "weapon")
]);
Attributes = new EntityAttributes(new WeaponAttributeSet());
Tags = new EntityTags(baseTags);
EffectsManager = new EffectsManager(this, cuesManager);
Abilities = new(this);
Events = new();
WeaponLandTag = Tag.RequestTag(tagsManager, "events.weapon.land");
BodyEntered += OnThrownWeaponReachesGround;
@@ -109,11 +141,26 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
tween.Finished += ThrowWeaponOnCurve;
}
public void RaiseWeaponLandEvent(IForgeEntity? victim = null)
{
Events.Raise(new EventData<WeaponLandPayload>
{
EventTags = WeaponLandTag.GetSingleTagContainer(),
Source = this,
Target = victim,
EventMagnitude = 25f,
Payload = new WeaponLandPayload(Damage: 25, IsCritical: true)
});
}
public void PlantInEnemy(Node3D enemy)
{
GetTree().GetRoot().CallDeferred(Node.MethodName.RemoveChild, this);
enemy.CallDeferred(Node.MethodName.AddChild, this);
if (enemy is IForgeEntity victim) RaiseWeaponLandEvent(victim);
else RaiseWeaponLandEvent();
if (enemy is IDamageable damageable)
{
damageable.TakeDamage(new DamageRecord(GlobalPosition, RDamage));
@@ -145,6 +192,8 @@ public partial class WeaponSystem : RigidBody3D, IDamageDealer
{
PlantInEnemy(node);
}
else RaiseWeaponLandEvent();
CallDeferred(Node3D.MethodName.SetGlobalPosition, PlantLocation);
CallDeferred(Node3D.MethodName.LookAt, GlobalTransform.Origin + PlantNormal, Vector3.Up, true);
}

View File

@@ -0,0 +1,8 @@
[gd_resource type="Resource" script_class="RExplodingSwordThrow" format=3 uid="uid://cdxbwirfiaipi"]
[ext_resource type="Script" uid="uid://rux15j7q78e8" path="res://forge/abilities/RExplodingSwordThrow.cs" id="1_5iq8v"]
[resource]
script = ExtResource("1_5iq8v")
Cost = 20.0
metadata/_custom_type_script = "uid://rux15j7q78e8"

View File

@@ -3,6 +3,9 @@ using System.Collections.Generic;
using Gamesmiths.Forge.Abilities;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Effects;
using Gamesmiths.Forge.Effects.Components;
using Gamesmiths.Forge.Effects.Duration;
using Gamesmiths.Forge.Effects.Magnitudes;
using Gamesmiths.Forge.Events;
using Gamesmiths.Forge.Tags;
@@ -102,6 +105,10 @@ public partial class PlayerController : CharacterBody3D,
[ExportGroup("General")]
[Export] public REmpoweredAction EmpoweredAction = null!;
[Export] public RManaRegen ManaRegen = null!;
[ExportGroup("Abilities")]
[ExportSubgroup("WeaponThrow")]
[Export] public RAbilityBase[] AbilityLoadout = [];
// Combat stuff
[ExportCategory("Combat")]
@@ -429,26 +436,21 @@ public partial class PlayerController : CharacterBody3D,
_aimAssisRayCast.TargetPosition = _aimAssisRayCast.TargetPosition.Normalized() * (TargetingDistance*1.5f);
// Forge stuff
var forgeManager = GetTree().Root.GetNode<ForgeManager>("ForgeManager")!;
var tagsManager = ForgeManager.GetTagsManager(this);
var cuesManager = ForgeManager.GetCuesManager(this);
var baseTags = new TagContainer(
forgeManager.TagsManager,
tagsManager,
[
Tag.RequestTag(forgeManager.TagsManager, "character.player")
Tag.RequestTag(tagsManager, "character.player")
]);
Attributes = new EntityAttributes(new PlayerAttributeSet());
Tags = new EntityTags(baseTags);
EffectsManager = new EffectsManager(this, forgeManager.CuesManager);
EffectsManager = new EffectsManager(this, cuesManager);
Abilities = new(this);
Events = new();
var empoweredActionData = new AbilityData(
name: "Empowered Action",
costEffect: EmpoweredAction.CostEffect(forgeManager.TagsManager),
cooldownEffects: [EmpoweredAction.CooldownEffect(forgeManager.TagsManager)],
instancingPolicy: AbilityInstancingPolicy.PerEntity,
behaviorFactory: () => new EmpoweredActionBehavior());
var empoweredActionData = EmpoweredAction.Ability(tagsManager);
// Grant permanently
_empoweredActionHandle = Abilities.GrantAbilityPermanently(
empoweredActionData,
@@ -456,7 +458,7 @@ public partial class PlayerController : CharacterBody3D,
levelOverridePolicy: LevelComparison.None,
sourceEntity: this);
var manaRegenEffect = new Effect(ManaRegen.ManaRegen(forgeManager.TagsManager), new EffectOwnership(this, this));
var manaRegenEffect = new Effect(ManaRegen.ManaRegen(tagsManager), new EffectOwnership(this, this));
_manaRegenEffectHandle = EffectsManager.ApplyEffect(manaRegenEffect);
var health = Attributes["PlayerAttributeSet.Health"].CurrentValue; // 100
@@ -702,9 +704,47 @@ public partial class PlayerController : CharacterBody3D,
_attackDash.StateEntered += OnDashAttackStarted;
_parryStandard.StateEntered += OnStandardParryStarted;
_parryDash.StateEntered += OnDashParryStarted;
foreach (var weaponLandAbility in AbilityLoadout)
{
var grantAbilityConfig = new GrantAbilityConfig(
weaponLandAbility.Ability(tagsManager, WeaponSystem),
ScalableLevel: new ScalableInt(1),
RemovalPolicy: AbilityDeactivationPolicy.CancelImmediately,
InhibitionPolicy: AbilityDeactivationPolicy.CancelImmediately,
TryActivateOnGrant: false,
TryActivateOnEnable: false,
LevelOverridePolicy: LevelComparison.Higher);
var grantComponent = new GrantAbilityEffectComponent([grantAbilityConfig]);
var grantEffect = new EffectData(
"Grant Weapon Land Ability",
new DurationData(DurationType.Infinite),
effectComponents: [grantComponent]);
EffectsManager.ApplyEffect(new Effect(grantEffect, new EffectOwnership(this, this)));
}
// Testing out kill
// GetTree().CreateTimer(2).Timeout += () => Kill(this);
// Forge events
EventSubscriptionToken token = WeaponSystem.Events.Subscribe<WeaponLandPayload>(WeaponSystem.WeaponLandTag, OnWeaponLanded);
}
public void OnWeaponLanded(EventData<WeaponLandPayload> data)
{
var source = data.Source;
var target = data.Target;
var magnitude = data.EventMagnitude;
var weaponLandPayload = data.Payload;
var tagsManager = ForgeManager.GetTagsManager(this);
var weaponLandTag = Tag.RequestTag(tagsManager, "abilities.weapon.land").GetSingleTagContainer();
if (weaponLandTag == null) return;
var anyActivated = Abilities.TryActivateAbilitiesByTag(
weaponLandTag,
target,
out var failures);
if (anyActivated)
{
}
}
///////////////////////////