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MovementTests/scenes/player_controller/components/weapon/WeaponAttributeSet.cs
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Setup the base for abilities and events
2026-03-22 16:28:57 +01:00

13 lines
304 B
C#

using Gamesmiths.Forge.Attributes;
namespace Movementtests.scenes.player_controller.components.weapon;
public class WeaponAttributeSet : AttributeSet
{
public EntityAttribute Level { get; }
public WeaponAttributeSet()
{
Level = InitializeAttribute(nameof(Level), 1, 1, 10);
}
}