two enemy types, ready to refactor
This commit is contained in:
@@ -123,6 +123,7 @@
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<Content Include="menus\scripts\level_state.gd.uid" />
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<Content Include="menus\scripts\level_state.gd.uid" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Folder Include="ABCs\" />
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<Folder Include="addons\" />
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<Folder Include="addons\" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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6
interfaces/IDamageable.cs
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6
interfaces/IDamageable.cs
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@@ -0,0 +1,6 @@
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namespace Movementtests.interfaces;
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public interface IDamageable
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{
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void TakeDamage();
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}
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1
interfaces/IDamageable.cs.uid
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1
interfaces/IDamageable.cs.uid
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@@ -0,0 +1 @@
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uid://cf56b2ep3bu3j
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6
interfaces/IKillable.cs
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6
interfaces/IKillable.cs
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@@ -0,0 +1,6 @@
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namespace Movementtests.interfaces;
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public interface IKillable
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{
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}
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1
interfaces/IKillable.cs.uid
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1
interfaces/IKillable.cs.uid
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@@ -0,0 +1 @@
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uid://bea2kvnu3kuhu
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6
interfaces/IKnockbackable.cs
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6
interfaces/IKnockbackable.cs
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@@ -0,0 +1,6 @@
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namespace Movementtests.interfaces;
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public interface IKnockbackable
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{
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}
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1
interfaces/IKnockbackable.cs.uid
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1
interfaces/IKnockbackable.cs.uid
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@@ -0,0 +1 @@
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uid://bh06s1yefucf7
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@@ -3,6 +3,5 @@ using Godot;
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interface ISpawnable
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interface ISpawnable
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{
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{
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Resource GetSpawnInitResource();
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void TestMethod();
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void TestMethod();
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}
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}
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@@ -1,10 +1,11 @@
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[gd_scene load_steps=13 format=3 uid="uid://q7uc1h2jpbd2"]
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[gd_scene load_steps=15 format=3 uid="uid://q7uc1h2jpbd2"]
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[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
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[ext_resource type="PackedScene" uid="uid://bei4nhkf8lwdo" path="res://player_controller/PlayerController.tscn" id="1_62kkh"]
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[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
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[ext_resource type="Material" uid="uid://31aulub2nqov" path="res://assets/greybox/m_greybox.tres" id="2_3uydm"]
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[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="3_3uydm"]
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[ext_resource type="PackedScene" uid="uid://dxt0e2ugmttqq" path="res://scenes/enemies/first_enemy.tscn" id="3_3uydm"]
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[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/EnemyInitInputs.cs" id="4_nd7vd"]
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[ext_resource type="Script" uid="uid://b2vdwkiqauhk3" path="res://scenes/enemies/EnemyInitInputs.cs" id="4_nd7vd"]
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[ext_resource type="PackedScene" uid="uid://c305mfrtumcyq" path="res://scenes/spawners/spawner.tscn" id="5_8fd2t"]
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[ext_resource type="PackedScene" uid="uid://cmlud1hwkd6sv" path="res://scenes/enemies/flying_enemy.tscn" id="5_8fd2t"]
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[ext_resource type="Script" uid="uid://do0dic4r3ri0s" path="res://scenes/enemies/FlyingEnemyInputs.cs" id="6_7m3bq"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_0xm2m"]
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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sky_horizon_color = Color(0.662243, 0.671743, 0.686743, 1)
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@@ -30,23 +31,30 @@ glow_enabled = true
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[sub_resource type="Resource" id="Resource_8fd2t"]
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[sub_resource type="Resource" id="Resource_8fd2t"]
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script = ExtResource("4_nd7vd")
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script = ExtResource("4_nd7vd")
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Speed = 3.2
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Speed = 1.2
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metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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|
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[sub_resource type="Resource" id="Resource_7m3bq"]
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[sub_resource type="Resource" id="Resource_7m3bq"]
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script = ExtResource("4_nd7vd")
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script = ExtResource("4_nd7vd")
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Speed = 2.8
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Speed = 2.7
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metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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|
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[sub_resource type="Resource" id="Resource_sysok"]
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[sub_resource type="Resource" id="Resource_sysok"]
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script = ExtResource("4_nd7vd")
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script = ExtResource("4_nd7vd")
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Speed = 6.4
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Speed = 4.0
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metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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[sub_resource type="Resource" id="Resource_caohq"]
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[sub_resource type="Resource" id="Resource_caohq"]
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script = ExtResource("4_nd7vd")
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script = ExtResource("6_7m3bq")
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Speed = 3.1
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Speed = 4.0
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metadata/_custom_type_script = "uid://b2vdwkiqauhk3"
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TargetHeight = 10.0
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metadata/_custom_type_script = "uid://do0dic4r3ri0s"
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[sub_resource type="Resource" id="Resource_dmw1t"]
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script = ExtResource("6_7m3bq")
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Speed = 6.0
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TargetHeight = 15.0
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metadata/_custom_type_script = "uid://do0dic4r3ri0s"
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[node name="Main" type="Node3D"]
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[node name="Main" type="Node3D"]
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@@ -129,7 +137,12 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 0, -16.83681)
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Target = NodePath("../Player")
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Target = NodePath("../Player")
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Inputs = SubResource("Resource_sysok")
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Inputs = SubResource("Resource_sysok")
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[node name="Spawner" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
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[node name="FlyingEnemy" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 3.5, -16.5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 7, -16)
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Inputs = SubResource("Resource_caohq")
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Target = NodePath("../Player")
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Target = NodePath("../Player")
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Inputs = SubResource("Resource_caohq")
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[node name="FlyingEnemy2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("5_8fd2t")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 7, -16)
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Target = NodePath("../Player")
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Inputs = SubResource("Resource_dmw1t")
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@@ -50,6 +50,7 @@ height = 1.7
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radius = 0.45
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radius = 0.45
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[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
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radius = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
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transparency = 1
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transparency = 1
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@@ -174,7 +175,7 @@ collision_mask = 16
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monitorable = false
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.5)
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shape = SubResource("SphereShape3D_q14ux")
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shape = SubResource("SphereShape3D_q14ux")
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[node name="StairsSystem" type="Node3D" parent="."]
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[node name="StairsSystem" type="Node3D" parent="."]
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@@ -2,11 +2,12 @@ using System;
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using Godot;
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using Godot;
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using GodotStateCharts;
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using GodotStateCharts;
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using Movementtests.addons.godot_state_charts.csharp;
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using Movementtests.addons.godot_state_charts.csharp;
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using Movementtests.interfaces;
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using Movementtests.systems;
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using Movementtests.systems;
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using Movementtests.player_controller.Scripts;
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using Movementtests.player_controller.Scripts;
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using RustyOptions;
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using RustyOptions;
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public partial class PlayerController : CharacterBody3D
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public partial class PlayerController : CharacterBody3D, IDamageable, IKnockbackable
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{
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{
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// Enums
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// Enums
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public enum AllowedInputs
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public enum AllowedInputs
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@@ -1580,14 +1581,13 @@ public partial class PlayerController : CharacterBody3D
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ThrowWeapon();
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ThrowWeapon();
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}
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}
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if (WeaponSystem.InHandState.Active)
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if (!WeaponSystem.InHandState.Active) return;
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var bodies = WeaponHitbox.GetOverlappingBodies();
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foreach (var body in bodies)
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{
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{
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var bodies = WeaponHitbox.GetOverlappingBodies();
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if(body is IDamageable spawnable)
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foreach (var body in bodies)
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spawnable.TakeDamage();
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{
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if(body is ISpawnable spawnable)
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spawnable.TestMethod();
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}
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}
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}
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}
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}
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@@ -1741,4 +1741,9 @@ public partial class PlayerController : CharacterBody3D
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DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
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DashIndicatorNode.LookAt(WeaponSystem.GlobalPosition);
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}
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}
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}
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}
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public void TakeDamage()
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{
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GD.Print("Ouch!");
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}
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}
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}
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@@ -1,10 +1,10 @@
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using Godot;
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using Godot;
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using System;
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using System;
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using Movementtests.player_controller.Scripts;
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using Movementtests.interfaces;
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[GlobalClass]
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[GlobalClass]
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public partial class FirstEnemy : CharacterBody3D, ISpawnable
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public partial class FirstEnemy : CharacterBody3D, IDamageable, IKillable, IKnockbackable
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{
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{
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[Export]
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[Export]
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public Node3D Target { get; set; }
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public Node3D Target { get; set; }
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@@ -13,20 +13,18 @@ public partial class FirstEnemy : CharacterBody3D, ISpawnable
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public EnemyInitInputs Inputs;
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public EnemyInitInputs Inputs;
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private RayCast3D _wallInFrontRayCast;
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private RayCast3D _wallInFrontRayCast;
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private Area3D _damageBox;
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|
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public override void _Ready()
|
public override void _Ready()
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{
|
{
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_wallInFrontRayCast = GetNode<RayCast3D>("WallInFrontRayCast");
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_wallInFrontRayCast = GetNode<RayCast3D>("WallInFrontRayCast");
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_damageBox = GetNode<Area3D>("DamageBox");
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_damageBox.BodyEntered += OnDamageBoxTriggered;
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}
|
}
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public Resource GetSpawnInitResource()
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public void OnDamageBoxTriggered(Node3D body)
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{
|
{
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return Inputs;
|
if(body is IDamageable damageable) damageable.TakeDamage();
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}
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public void TestMethod()
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{
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GD.Print("I'm an enemy");
|
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}
|
}
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public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
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@@ -49,4 +47,9 @@ public partial class FirstEnemy : CharacterBody3D, ISpawnable
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Velocity = velocity;
|
Velocity = velocity;
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MoveAndSlide();
|
MoveAndSlide();
|
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}
|
}
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|
|
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|
public void TakeDamage()
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|
{
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|
GD.Print("Emotional daaamaaage!");
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|
}
|
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}
|
}
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|
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85
scenes/enemies/FlyingEnemy.cs
Normal file
85
scenes/enemies/FlyingEnemy.cs
Normal file
@@ -0,0 +1,85 @@
|
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|
using Godot;
|
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|
using System;
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|
using Movementtests.interfaces;
|
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|
|
||||||
|
[GlobalClass]
|
||||||
|
public partial class FlyingEnemy : CharacterBody3D, IDamageable, IKillable, IKnockbackable
|
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|
{
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||||||
|
[Export]
|
||||||
|
public Node3D Target { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public FlyingEnemyInputs Inputs;
|
||||||
|
|
||||||
|
private RayCast3D _groundDistanceRaycast;
|
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|
private Area3D _damageBox;
|
||||||
|
|
||||||
|
private bool _movingToDesiredHeight = true;
|
||||||
|
private Vector3 _randomDirection;
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
_groundDistanceRaycast = GetNode<RayCast3D>("GroundDistance");
|
||||||
|
_groundDistanceRaycast.TargetPosition = new Vector3(0, -Inputs.TargetHeight, 0);
|
||||||
|
|
||||||
|
_damageBox = GetNode<Area3D>("DamageBox");
|
||||||
|
_damageBox.BodyEntered += OnDamageBoxTriggered;
|
||||||
|
|
||||||
|
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDamageBoxTriggered(Node3D body)
|
||||||
|
{
|
||||||
|
if(body is IDamageable damageable) damageable.TakeDamage();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _PhysicsProcess(double delta)
|
||||||
|
{
|
||||||
|
var target = Target.GlobalPosition;
|
||||||
|
var direction = (target - GlobalPosition).Normalized();
|
||||||
|
Vector3 velocity = Velocity;
|
||||||
|
|
||||||
|
var targetPlane = new Vector3(target.X, GlobalPosition.Y, target.Z);
|
||||||
|
LookAt(targetPlane);
|
||||||
|
|
||||||
|
// Check if we have a direct line of sight to the player
|
||||||
|
if (!_movingToDesiredHeight)
|
||||||
|
{
|
||||||
|
velocity = direction * Inputs.Speed;
|
||||||
|
|
||||||
|
var spaceState = GetWorld3D().DirectSpaceState;
|
||||||
|
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, _groundDistanceRaycast.CollisionMask);
|
||||||
|
var result = spaceState.IntersectRay(query);
|
||||||
|
if (result.Count > 0)
|
||||||
|
{
|
||||||
|
_movingToDesiredHeight = true;
|
||||||
|
_randomDirection = new Vector3(GD.RandRange(-1, 1), 1, GD.RandRange(-1, 1)).Normalized();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
velocity = _randomDirection * Inputs.Speed;
|
||||||
|
|
||||||
|
if (!_groundDistanceRaycast.IsColliding())
|
||||||
|
{
|
||||||
|
velocity.Y = 0;
|
||||||
|
|
||||||
|
var spaceState = GetWorld3D().DirectSpaceState;
|
||||||
|
var query = PhysicsRayQueryParameters3D.Create(GlobalPosition, target, _groundDistanceRaycast.CollisionMask);
|
||||||
|
var result = spaceState.IntersectRay(query);
|
||||||
|
if (result.Count == 0)
|
||||||
|
{
|
||||||
|
_movingToDesiredHeight = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Velocity = velocity;
|
||||||
|
MoveAndSlide();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeDamage()
|
||||||
|
{
|
||||||
|
GD.Print("Oh no I'm falling");
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scenes/enemies/FlyingEnemy.cs.uid
Normal file
1
scenes/enemies/FlyingEnemy.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cmvep0qi7qlvf
|
||||||
23
scenes/enemies/FlyingEnemyInputs.cs
Normal file
23
scenes/enemies/FlyingEnemyInputs.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using Godot;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
[GlobalClass]
|
||||||
|
public partial class FlyingEnemyInputs : Resource
|
||||||
|
{
|
||||||
|
[Export(PropertyHint.Range, "0,10,0.1,or_greater")]
|
||||||
|
public float Speed = 5.0f;
|
||||||
|
|
||||||
|
[Export(PropertyHint.Range, "0,100,1,or_greater")]
|
||||||
|
public float TargetHeight = 50.0f;
|
||||||
|
|
||||||
|
public FlyingEnemyInputs()
|
||||||
|
{
|
||||||
|
Speed = 5.0f;
|
||||||
|
TargetHeight = 50.0f;
|
||||||
|
}
|
||||||
|
public FlyingEnemyInputs(float speed, float targetHeight)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
TargetHeight = targetHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
1
scenes/enemies/FlyingEnemyInputs.cs.uid
Normal file
1
scenes/enemies/FlyingEnemyInputs.cs.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://do0dic4r3ri0s
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=6 format=3 uid="uid://dxt0e2ugmttqq"]
|
[gd_scene load_steps=7 format=3 uid="uid://dxt0e2ugmttqq"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
|
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
|
||||||
|
|
||||||
@@ -15,7 +15,10 @@ rings = 4
|
|||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
|
||||||
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
|
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
|
||||||
|
|
||||||
[node name="CharacterBody3D" type="CharacterBody3D"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
|
||||||
|
size = Vector3(1, 2, 2)
|
||||||
|
|
||||||
|
[node name="FirstEnemy" type="CharacterBody3D"]
|
||||||
collision_layer = 16
|
collision_layer = 16
|
||||||
collision_mask = 273
|
collision_mask = 273
|
||||||
script = ExtResource("1_4yfjf")
|
script = ExtResource("1_4yfjf")
|
||||||
@@ -49,3 +52,11 @@ surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
|
|||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
||||||
target_position = Vector3(0, 0, -1.5)
|
target_position = Vector3(0, 0, -1.5)
|
||||||
collision_mask = 272
|
collision_mask = 272
|
||||||
|
|
||||||
|
[node name="DamageBox" type="Area3D" parent="."]
|
||||||
|
collision_layer = 0
|
||||||
|
monitorable = false
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.5)
|
||||||
|
shape = SubResource("BoxShape3D_4yfjf")
|
||||||
|
|||||||
60
scenes/enemies/flying_enemy.tscn
Normal file
60
scenes/enemies/flying_enemy.tscn
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
[gd_scene load_steps=7 format=3 uid="uid://cmlud1hwkd6sv"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cmvep0qi7qlvf" path="res://scenes/enemies/FlyingEnemy.cs" id="1_b46rq"]
|
||||||
|
|
||||||
|
[sub_resource type="SphereShape3D" id="SphereShape3D_b46rq"]
|
||||||
|
|
||||||
|
[sub_resource type="SphereMesh" id="SphereMesh_1bsgx"]
|
||||||
|
|
||||||
|
[sub_resource type="SphereMesh" id="SphereMesh_4yfjf"]
|
||||||
|
radius = 0.05
|
||||||
|
height = 0.1
|
||||||
|
radial_segments = 4
|
||||||
|
rings = 4
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
|
||||||
|
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
|
||||||
|
|
||||||
|
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
|
||||||
|
size = Vector3(1, 1, 1.5)
|
||||||
|
|
||||||
|
[node name="FlyingEnemy" type="CharacterBody3D"]
|
||||||
|
collision_layer = 16
|
||||||
|
collision_mask = 273
|
||||||
|
motion_mode = 1
|
||||||
|
script = ExtResource("1_b46rq")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
shape = SubResource("SphereShape3D_b46rq")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
layers = 33
|
||||||
|
mesh = SubResource("SphereMesh_1bsgx")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.2, 0, -0.5)
|
||||||
|
layers = 33
|
||||||
|
cast_shadow = 0
|
||||||
|
ignore_occlusion_culling = true
|
||||||
|
mesh = SubResource("SphereMesh_4yfjf")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
|
||||||
|
|
||||||
|
[node name="MeshInstance3D3" type="MeshInstance3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.2, 0, -0.5)
|
||||||
|
layers = 33
|
||||||
|
cast_shadow = 0
|
||||||
|
ignore_occlusion_culling = true
|
||||||
|
mesh = SubResource("SphereMesh_4yfjf")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
|
||||||
|
|
||||||
|
[node name="GroundDistance" type="RayCast3D" parent="."]
|
||||||
|
target_position = Vector3(0, 0, 0)
|
||||||
|
collision_mask = 272
|
||||||
|
|
||||||
|
[node name="DamageBox" type="Area3D" parent="."]
|
||||||
|
collision_layer = 0
|
||||||
|
monitorable = false
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75)
|
||||||
|
shape = SubResource("BoxShape3D_4yfjf")
|
||||||
Reference in New Issue
Block a user