two enemy types, ready to refactor

This commit is contained in:
2026-01-17 10:10:14 +01:00
parent 63529a11ae
commit 5908494977
19 changed files with 256 additions and 32 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=6 format=3 uid="uid://dxt0e2ugmttqq"]
[gd_scene load_steps=7 format=3 uid="uid://dxt0e2ugmttqq"]
[ext_resource type="Script" uid="uid://bn7sc6id7n166" path="res://scenes/enemies/FirstEnemy.cs" id="1_4yfjf"]
@@ -15,7 +15,10 @@ rings = 4
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4yfjf"]
albedo_color = Color(0.06469653, 0.06469653, 0.06469653, 1)
[node name="CharacterBody3D" type="CharacterBody3D"]
[sub_resource type="BoxShape3D" id="BoxShape3D_4yfjf"]
size = Vector3(1, 2, 2)
[node name="FirstEnemy" type="CharacterBody3D"]
collision_layer = 16
collision_mask = 273
script = ExtResource("1_4yfjf")
@@ -49,3 +52,11 @@ surface_material_override/0 = SubResource("StandardMaterial3D_4yfjf")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
target_position = Vector3(0, 0, -1.5)
collision_mask = 272
[node name="DamageBox" type="Area3D" parent="."]
collision_layer = 0
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="DamageBox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -0.5)
shape = SubResource("BoxShape3D_4yfjf")