two enemy types, ready to refactor
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@@ -50,6 +50,7 @@ height = 1.7
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radius = 0.45
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[sub_resource type="SphereShape3D" id="SphereShape3D_q14ux"]
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radius = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nodcl"]
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transparency = 1
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@@ -174,7 +175,7 @@ collision_mask = 16
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monitorable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="HeadSystem/WeaponHitbox"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1.5)
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shape = SubResource("SphereShape3D_q14ux")
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[node name="StairsSystem" type="Node3D" parent="."]
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