changing itch action
This commit is contained in:
@@ -10,44 +10,22 @@ on:
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- "**"
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- "**"
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env:
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env:
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GODOT_VERSION: 4.6
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GAME_NAME: MovementTests
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GAME_NAME: MovementTests
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ITCHIO_USERNAME: Minimata
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: MovementTests
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ITCHIO_GAMEID: MovementTests
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jobs:
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jobs:
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Export:
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Export:
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runs-on: ubuntu-latest
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runs-on: godot
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env:
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RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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steps:
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steps:
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- name: Install node, xvfb and curl
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- name: Checkout with LFS
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run: |
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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apt update && apt -y install curl nodejs xvfb
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- name: Checkout
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uses: actions/checkout@v3
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with:
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lfs: false
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- name: Checkout LFS
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run: |
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UrlBase=$GITHUB_SERVER_URL; \
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UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
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Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
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/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
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/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
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git config --local lfs.transfer.maxretries 1
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/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
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/usr/bin/git lfs checkout
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/usr/bin/git add .
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/usr/bin/git reset --hard
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- name: Run tests
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- name: Run tests
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uses: godot-gdunit-labs/gdUnit4-action@v1
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uses: godot-gdunit-labs/gdUnit4-action@v1
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with:
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with:
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godot-version: '4.6.0'
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godot-version: ${GODOT_VERSION}
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godot-net: true
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godot-net: true
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godot-force-mono: true
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godot-force-mono: true
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dotnet-version: 'net9.0'
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dotnet-version: 'net9.0'
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@@ -58,7 +36,7 @@ jobs:
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upload-report: false
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upload-report: false
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- name: Upload test report
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- name: Upload test report
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uses: actions/upload-artifact@v3-node20
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uses: actions/upload-artifact@v6
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with:
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with:
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name: Test Report
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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path: ${{ github.workspace }}/reports/test-result.html
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@@ -43,20 +43,8 @@ jobs:
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# env:
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# env:
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# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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steps:
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steps:
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- name: Checkout
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- name: Checkout with LFS
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uses: actions/checkout@v4
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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with:
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token: ${{ secrets.TOKEN }}
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lfs: false
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persist-credentials: true
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- name: Checkout LFS
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run: |
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git lfs install --local
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AUTH=$(git config http.${{ gitea.server_url }}/.extraheader)
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git config --local --unset http.${{ github.server_url }}/.extraheader
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git config --local http.${{ github.server_url }}/${{ github.repository }}.git/info/lfs/objects/batch.extraheader "$AUTH"
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git lfs pull
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- name: Run tests
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- name: Run tests
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uses: godot-gdunit-labs/gdUnit4-action@v1
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uses: godot-gdunit-labs/gdUnit4-action@v1
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@@ -72,18 +60,15 @@ jobs:
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upload-report: false
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upload-report: false
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- name: Upload test report
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- name: Upload test report
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uses: actions/upload-artifact@v3-node20
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uses: actions/upload-artifact@v6
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with:
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with:
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name: Test Report
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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path: ${{ github.workspace }}/reports/test-result.html
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Export:
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Export:
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runs-on: godot
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runs-on: godot
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# env:
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needs:
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# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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- BumpTag
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# needs:
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# - BumpTag
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# - Test # Wait for tests to finish
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steps:
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steps:
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- name: Checkout with LFS
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- name: Checkout with LFS
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@@ -109,12 +94,21 @@ jobs:
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pwd
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pwd
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echo ${{ github.workspace }}
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echo ${{ github.workspace }}
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- name: Upload to Itch
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- uses: Oval-Tutu/publish-to-itch-with-butler@v1
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uses: KikimoraGames/itch-publish@v0.0.3
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with:
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with:
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butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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api-key: ${{ secrets.BUTLER_TOKEN }}
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itchUsername: ${{ env.ITCHIO_USERNAME }}
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itch_user: ${{ env.ITCHIO_USERNAME }}
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itchGameId: ${{ env.ITCHIO_GAMEID }}
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itch_game: ${{ env.ITCHIO_GAMEID }}
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buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
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channel: windows
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gameData: ${{ github.workspace }}/Windows.zip
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package: Windows.zip
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buildChannel: windows
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version: ${{ needs.BumpTag.outputs.tag_name }}
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# with:
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# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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# itchUsername: ${{ env.ITCHIO_USERNAME }}
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# itchGameId: ${{ env.ITCHIO_GAMEID }}
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# buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
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# gameData: ${{ github.workspace }}/Windows.zip
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# buildChannel: windows
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@@ -8,6 +8,7 @@ on:
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- "**"
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- "**"
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env:
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env:
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GODOT_VERSION: 4.6
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GAME_NAME: MovementTests
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GAME_NAME: MovementTests
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ITCHIO_USERNAME: Minimata
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: MovementTests
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ITCHIO_GAMEID: MovementTests
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@@ -26,42 +27,20 @@ jobs:
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separator: '/'
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separator: '/'
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Release:
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Release:
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runs-on: ubuntu-latest
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runs-on: godot
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if: ${{ contains(gitea.ref_name, 'release/') }}
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if: ${{ contains(gitea.ref_name, 'release/') }}
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needs: ReleaseName
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needs: ReleaseName
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env:
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RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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container:
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image: barichello/godot-ci:mono-4.6
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steps:
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steps:
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- name: Install node, curl and zip
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- name: Checkout with LFS
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run: |
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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apt update && apt -y install curl zip nodejs
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- name: Checkout
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- name: Setup Godot
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uses: actions/checkout@v3
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id: setup-godot
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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with:
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with:
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lfs: false
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godot-version: '4.6'
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dotnet-version: 'net9.0'
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- name: Checkout LFS
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run: |
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UrlBase=$GITHUB_SERVER_URL; \
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UrlLfsBase=$UrlBase/${{ gitea.repository }}.git/info/lfs/objects; \
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Auth=`/usr/bin/git config --get --local http.$UrlBase/.extraheader`; \
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/usr/bin/git config --local http.${UrlLfsBase}/batch.extraheader "$Auth"; \
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/usr/bin/git config --local http.${UrlLfsBase}/.extraheader ''
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git config --local lfs.transfer.maxretries 1
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/usr/bin/git lfs fetch origin refs/remotes/origin/${{ gitea.ref_name }}
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/usr/bin/git lfs checkout
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/usr/bin/git add .
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/usr/bin/git reset --hard
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- name: Import resources and build solution
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run: |
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godot --headless --editor --build-solutions --quit --import --path $PWD
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- name: Build Windows
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- name: Build Windows
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run: |
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run: |
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