115 lines
3.2 KiB
YAML
115 lines
3.2 KiB
YAML
name: Create tag and build when new code gets to main
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run-name: Create tag and build when new code gets to main
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on:
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push:
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branches:
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- main
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tags-ignore:
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- "**"
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env:
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GODOT_VERSION: 4.6
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GAME_NAME: MovementTests
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ITCHIO_USERNAME: Minimata
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ITCHIO_GAMEID: MovementTests
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jobs:
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BumpTag:
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runs-on: ubuntu-latest
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outputs:
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tag_name: ${{ steps.bump-tag.outputs.new_tag }}
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steps:
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- name: Check out repository code
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uses: actions/checkout@v4
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with:
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token: ${{ secrets.TOKEN }}
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lfs: false
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- name: Remove buggy pre-push hook
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run: |
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rm -f .git/hooks/pre-push
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- name: Bump version and push tag
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id: bump-tag
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uses: anothrNick/github-tag-action@v1
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env:
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GITHUB_TOKEN: ${{ secrets.TOKEN }}
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GIT_API_TAGGING: false
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WITH_V: true
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PRERELEASE: false
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INITIAL_VERSION: 0.1.0
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DEFAULT_BUMP: patch
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Test:
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runs-on: godot
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# env:
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# RUNNER_TOOL_CACHE: /toolcache # Runner Tool Cache
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steps:
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- name: Checkout with LFS
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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- name: Run tests
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uses: godot-gdunit-labs/gdUnit4-action@v1
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with:
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godot-version: ${GODOT_VERSION}
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godot-net: true
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godot-force-mono: true
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dotnet-version: 'net9.0'
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paths: |
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res://tests/
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timeout: 1
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publish-report: false
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upload-report: false
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- name: Upload test report
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uses: actions/upload-artifact@v6
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with:
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name: Test Report
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path: ${{ github.workspace }}/reports/test-result.html
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Export:
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runs-on: godot
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needs:
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- BumpTag
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steps:
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- name: Checkout with LFS
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uses: https://git.game-dev.space/minimata/checkout-with-lfs.git@main
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- name: Setup Godot
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id: setup-godot
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uses: https://git.game-dev.space/minimata/setup-godot.git@main
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with:
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godot-version: '4.6'
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dotnet-version: 'net9.0'
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- name: Remove GDUnit addon
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run: |
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rm -rf ${{ gitea.workspace }}/addons/gdUnit4
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- name: Build Windows
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run: |
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mkdir -v -p build/windows
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${{ steps.setup-godot.outputs.godot_bin }} --headless --verbose --export-release "Windows Desktop" build/windows/${{ env.GAME_NAME }}.exe
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zip -r Windows.zip build/windows
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ls -la
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pwd
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echo ${{ github.workspace }}
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- uses: Oval-Tutu/publish-to-itch-with-butler@v1
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with:
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api-key: ${{ secrets.BUTLER_TOKEN }}
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itch_user: ${{ env.ITCHIO_USERNAME }}
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itch_game: ${{ env.ITCHIO_GAMEID }}
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channel: windows
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package: Windows.zip
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version: ${{ needs.BumpTag.outputs.tag_name }}
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# - name: Upload to Itch
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# uses: KikimoraGames/itch-publish@v0.0.3
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# with:
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# butlerApiKey: ${{ secrets.BUTLER_TOKEN }}
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# itchUsername: ${{ env.ITCHIO_USERNAME }}
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# itchGameId: ${{ env.ITCHIO_GAMEID }}
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# buildNumber: 0.1.0 # ${{ needs.BumpTag.outputs.tag_name }}
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# gameData: ${{ github.workspace }}/Windows.zip
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# buildChannel: windows
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