trying to fix Export
All checks were successful
Create tag and build when new code gets to main / Export (push) Successful in 6m53s
All checks were successful
Create tag and build when new code gets to main / Export (push) Successful in 6m53s
This commit is contained in:
@@ -1,21 +0,0 @@
|
||||
#!/usr/bin/env -S godot -s
|
||||
extends SceneTree
|
||||
|
||||
|
||||
var _cli_runner: GdUnitTestCIRunner
|
||||
|
||||
|
||||
func _initialize() -> void:
|
||||
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_MINIMIZED)
|
||||
_cli_runner = GdUnitTestCIRunner.new()
|
||||
root.add_child(_cli_runner)
|
||||
|
||||
|
||||
# do not use print statements on _finalize it results in random crashes
|
||||
func _finalize() -> void:
|
||||
queue_delete(_cli_runner)
|
||||
if OS.is_stdout_verbose():
|
||||
prints("Finallize ..")
|
||||
prints("-Orphan nodes report-----------------------")
|
||||
Window.print_orphan_nodes()
|
||||
prints("Finallize .. done")
|
||||
Reference in New Issue
Block a user