trying simpler self made menus to fix selection and focus issues on build
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31
menus/scenes/menus/main_menu/new_main_menu.tscn
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31
menus/scenes/menus/main_menu/new_main_menu.tscn
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[gd_scene load_steps=3 format=3 uid="uid://br8shfwk2lne0"]
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[ext_resource type="Script" uid="uid://brrt2uj47cmld" path="res://systems/ui/grab_focus.gd" id="1_c6nmr"]
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[ext_resource type="Script" uid="uid://ckywnolvqy6w1" path="res://systems/ui/new_main_menu.gd" id="1_vi8ha"]
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[node name="NewMainMenu" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_vi8ha")
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game_scene_path = "uid://dmkw8cmalm5k"
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[node name="Menus" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="StartGameButton" type="Button" parent="Menus"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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text = "Start game"
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script = ExtResource("1_c6nmr")
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[connection signal="pressed" from="Menus/StartGameButton" to="." method="on_new_game"]
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@@ -15,7 +15,7 @@ warnings/check_invalid_track_paths=false
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[application]
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config/name="Movement tests"
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run/main_scene="uid://vm22i5sv3p3s"
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run/main_scene="uid://br8shfwk2lne0"
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config/features=PackedStringArray("4.5", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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4
systems/ui/grab_focus.gd
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4
systems/ui/grab_focus.gd
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extends Control
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func _ready() -> void:
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grab_focus()
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1
systems/ui/grab_focus.gd.uid
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1
systems/ui/grab_focus.gd.uid
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uid://brrt2uj47cmld
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6
systems/ui/new_main_menu.gd
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6
systems/ui/new_main_menu.gd
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extends Control
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@export_file("*.tscn") var game_scene_path : String
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func on_new_game() -> void:
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SceneLoader.load_scene(game_scene_path)
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1
systems/ui/new_main_menu.gd.uid
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1
systems/ui/new_main_menu.gd.uid
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uid://ckywnolvqy6w1
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