i dunno man
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@ -207,6 +207,7 @@ offset_left = 1524.0
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offset_top = 1.0
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offset_top = 1.0
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offset_right = -8.0
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offset_right = -8.0
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offset_bottom = 1.0
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offset_bottom = 1.0
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enabled = false
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initial_node_to_watch = NodePath("../StateChart")
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initial_node_to_watch = NodePath("../StateChart")
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[node name="UI" type="CanvasLayer" parent="."]
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[node name="UI" type="CanvasLayer" parent="."]
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@ -78,7 +78,6 @@ public partial class WeaponSystem : RigidBody3D
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public void OnThrownWeaponReachesGround(Node other)
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public void OnThrownWeaponReachesGround(Node other)
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{
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{
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GD.Print(other.Name);
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PlantWeaponInWall();
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PlantWeaponInWall();
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}
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}
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