diff --git a/player_controller/PlayerController.tscn b/player_controller/PlayerController.tscn index 47bcef0..d0ab07d 100644 --- a/player_controller/PlayerController.tscn +++ b/player_controller/PlayerController.tscn @@ -207,6 +207,7 @@ offset_left = 1524.0 offset_top = 1.0 offset_right = -8.0 offset_bottom = 1.0 +enabled = false initial_node_to_watch = NodePath("../StateChart") [node name="UI" type="CanvasLayer" parent="."] diff --git a/systems/weapon/WeaponSystem.cs b/systems/weapon/WeaponSystem.cs index fb7f6e1..9a995a0 100644 --- a/systems/weapon/WeaponSystem.cs +++ b/systems/weapon/WeaponSystem.cs @@ -78,7 +78,6 @@ public partial class WeaponSystem : RigidBody3D public void OnThrownWeaponReachesGround(Node other) { - GD.Print(other.Name); PlantWeaponInWall(); }