gd,fix: player won't go through thin platforms from underneath, added a small cooldown to dash actions, remapped inputs a bit for gamefeel
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@ -1,11 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://cqduhd4opgwvm"]
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[ext_resource type="Script" uid="uid://dwoppk8j5fxeg" path="res://systems/dash/DashSystem.cs" id="1_hwig2"]
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[ext_resource type="Shape3D" uid="uid://keseacdcooot" path="res://player_controller/resources/PlayerShape.tres" id="2_jngg2"]
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[ext_resource type="PackedScene" uid="uid://wq1okogkhc5l" path="res://systems/mantle/mantle_system.tscn" id="2_pff7b"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_qu4wy"]
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radius = 0.2
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[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v31n3"]
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@ -13,9 +11,15 @@ radius = 0.2
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[node name="DashSystem" type="Node3D"]
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script = ExtResource("1_hwig2")
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[node name="PlayerShapeCast3D" type="ShapeCast3D" parent="."]
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shape = ExtResource("2_jngg2")
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target_position = Vector3(0, 0, 0)
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collision_mask = 2
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debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
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[node name="DashCast3D" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
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shape = SubResource("SphereShape3D_qu4wy")
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shape = ExtResource("2_jngg2")
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target_position = Vector3(0, 0, -12)
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max_results = 1
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collision_mask = 2
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