knockback component
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@@ -1,6 +1,11 @@
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using Godot;
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namespace Movementtests.interfaces;
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public interface IKnockbackable
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{
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[Export] RKnockback RKnockback { get; set;}
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public void RegisterKnockback(IDamageable source, DamageRecord damageRecord);
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public Vector3 ComputeKnockback();
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}
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