new broken mantle system and fixed lots of gamefeel regarding wall hugs and jumps and coyote time
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@@ -33,6 +33,7 @@ debug_shape_custom_color = Color(0.863327, 0.636844, 0, 1)
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[node name="DashCast3D" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
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visible = false
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shape = SubResource("SphereShape3D_jngg2")
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target_position = Vector3(0, 0, -12)
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max_results = 1
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@@ -41,6 +42,7 @@ debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
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[node name="DashCastDrop" type="ShapeCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 1.6, 0)
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visible = false
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shape = SubResource("SphereShape3D_jngg2")
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target_position = Vector3(0, 0, -50)
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max_results = 1
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@@ -52,6 +54,7 @@ mesh = SubResource("SphereMesh_qu4wy")
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surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
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[node name="MantleSystem" parent="." instance=ExtResource("2_pff7b")]
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visible = false
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MantleEndLocationDistanceFromWall = 0.25
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MantleHeightCastStart = 2.0
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