gd: setup a target and a simple dash to target

This commit is contained in:
2025-05-26 16:33:52 +02:00
parent 6ed8ebff26
commit 1d8a8c7423
5 changed files with 69 additions and 14 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://bei4nhkf8lwdo"]
[gd_scene load_steps=27 format=3 uid="uid://bei4nhkf8lwdo"]
[ext_resource type="Script" uid="uid://bbbrf5ckydfna" path="res://player_controller/Scripts/PlayerController.cs" id="1_poq2x"]
[ext_resource type="Material" uid="uid://dtq8i1ka1f2pn" path="res://player_controller/Assets/Materials/Health/CameraVignette.tres" id="2_6hee7"]
@ -30,6 +30,10 @@ shader_parameter/blur = 0.0
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_qu4wy"]
height = 1.5
[sub_resource type="SphereMesh" id="SphereMesh_qu4wy"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v31n3"]
[sub_resource type="Animation" id="Animation_vcu7l"]
length = 0.001
tracks/0/type = "bezier"
@ -215,8 +219,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.68, 0)
shape = SubResource("CapsuleShape3D_qu4wy")
target_position = Vector3(0, 0, -20)
max_results = 1
collision_mask = 2
debug_shape_custom_color = Color(0.911631, 0.11884, 0.656218, 1)
[node name="DashTarget" type="MeshInstance3D" parent="DashSystem"]
mesh = SubResource("SphereMesh_qu4wy")
surface_material_override/0 = SubResource("StandardMaterial3D_v31n3")
[node name="StairsSystem" type="Node3D" parent="."]
script = ExtResource("7_bmt5a")