Replicated the weapon flying tick setup using resources
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// Copyright © Gamesmiths Guild.
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using System;
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using Gamesmiths.Forge.Core;
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using Gamesmiths.Forge.Statescript;
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using Gamesmiths.Forge.Statescript.Properties;
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using Godot;
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using ForgeNode = Gamesmiths.Forge.Statescript.Node;
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namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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/// <summary>
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/// Resolver resource that binds a node property to an entity's shared variable by name. At runtime the value is read
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/// from the <see cref="GraphContext.SharedVariables"/> bag, which is populated from the entity's
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/// <see cref="ForgeSharedVariableSet"/>.
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/// </summary>
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[Tool]
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[GlobalClass]
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public partial class SharedVariableResolverResource : StatescriptResolverResource
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{
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/// <inheritdoc/>
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public override string ResolverTypeId => "SharedVariable";
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/// <summary>
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/// Gets or sets the resource path of the <see cref="ForgeSharedVariableSet"/> that defines the variable.
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/// </summary>
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[Export]
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public string SharedVariableSetPath { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the name of the shared variable to bind to.
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/// </summary>
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[Export]
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public string VariableName { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the expected type of the shared variable.
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/// </summary>
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[Export]
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public StatescriptVariableType VariableType { get; set; } = StatescriptVariableType.Int;
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/// <inheritdoc/>
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public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
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{
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if (string.IsNullOrEmpty(VariableName))
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{
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return;
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}
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Type clrType = StatescriptVariableTypeConverter.ToSystemType(VariableType);
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var propertyName = new StringKey($"__shared_{nodeId}_{index}");
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graph.VariableDefinitions.DefineProperty(
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propertyName,
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new SharedVariableResolver(new StringKey(VariableName), clrType));
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runtimeNode.BindInput(index, propertyName);
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}
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/// <inheritdoc/>
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public override void BindOutput(ForgeNode runtimeNode, byte index)
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{
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if (string.IsNullOrEmpty(VariableName))
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{
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return;
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}
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runtimeNode.BindOutput(index, new StringKey(VariableName), VariableScope.Shared);
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}
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/// <inheritdoc/>
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public override IPropertyResolver BuildResolver(Graph graph)
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{
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if (string.IsNullOrEmpty(VariableName))
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{
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return new VariantResolver(default, typeof(int));
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}
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Type clrType = StatescriptVariableTypeConverter.ToSystemType(VariableType);
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return new SharedVariableResolver(new StringKey(VariableName), clrType);
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}
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}
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