Replicated the weapon flying tick setup using resources
All checks were successful
Create tag and build when new code gets to main / BumpTag (push) Successful in 26s
Create tag and build when new code gets to main / Export (push) Successful in 5m42s

This commit is contained in:
2026-04-07 16:32:26 +02:00
parent cc7cb90041
commit 1d856fd937
145 changed files with 12943 additions and 109 deletions

View File

@@ -0,0 +1,83 @@
// Copyright © Gamesmiths Guild.
using System;
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
/// <summary>
/// Resolver resource that binds a node property to an entity's shared variable by name. At runtime the value is read
/// from the <see cref="GraphContext.SharedVariables"/> bag, which is populated from the entity's
/// <see cref="ForgeSharedVariableSet"/>.
/// </summary>
[Tool]
[GlobalClass]
public partial class SharedVariableResolverResource : StatescriptResolverResource
{
/// <inheritdoc/>
public override string ResolverTypeId => "SharedVariable";
/// <summary>
/// Gets or sets the resource path of the <see cref="ForgeSharedVariableSet"/> that defines the variable.
/// </summary>
[Export]
public string SharedVariableSetPath { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the name of the shared variable to bind to.
/// </summary>
[Export]
public string VariableName { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the expected type of the shared variable.
/// </summary>
[Export]
public StatescriptVariableType VariableType { get; set; } = StatescriptVariableType.Int;
/// <inheritdoc/>
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
{
if (string.IsNullOrEmpty(VariableName))
{
return;
}
Type clrType = StatescriptVariableTypeConverter.ToSystemType(VariableType);
var propertyName = new StringKey($"__shared_{nodeId}_{index}");
graph.VariableDefinitions.DefineProperty(
propertyName,
new SharedVariableResolver(new StringKey(VariableName), clrType));
runtimeNode.BindInput(index, propertyName);
}
/// <inheritdoc/>
public override void BindOutput(ForgeNode runtimeNode, byte index)
{
if (string.IsNullOrEmpty(VariableName))
{
return;
}
runtimeNode.BindOutput(index, new StringKey(VariableName), VariableScope.Shared);
}
/// <inheritdoc/>
public override IPropertyResolver BuildResolver(Graph graph)
{
if (string.IsNullOrEmpty(VariableName))
{
return new VariantResolver(default, typeof(int));
}
Type clrType = StatescriptVariableTypeConverter.ToSystemType(VariableType);
return new SharedVariableResolver(new StringKey(VariableName), clrType);
}
}