Replicated the weapon flying tick setup using resources
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This commit is contained in:
2026-04-07 16:32:26 +02:00
parent cc7cb90041
commit 1d856fd937
145 changed files with 12943 additions and 109 deletions

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// Copyright © Gamesmiths Guild.
using Gamesmiths.Forge.Core;
using Gamesmiths.Forge.Statescript;
using Gamesmiths.Forge.Statescript.Properties;
using Godot;
using ForgeNode = Gamesmiths.Forge.Statescript.Node;
namespace Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
/// <summary>
/// Resolver resource that compares two nested numeric resolvers and produces a boolean result.
/// </summary>
[Tool]
[GlobalClass]
public partial class ComparisonResolverResource : StatescriptResolverResource
{
/// <inheritdoc/>
public override string ResolverTypeId => "Comparison";
/// <summary>
/// Gets or sets the left-hand operand resolver.
/// </summary>
[Export]
public StatescriptResolverResource? Left { get; set; }
/// <summary>
/// Gets or sets the comparison operation.
/// </summary>
[Export]
public ComparisonOperation Operation { get; set; }
/// <summary>
/// Gets or sets the right-hand operand resolver.
/// </summary>
[Export]
public StatescriptResolverResource? Right { get; set; }
/// <inheritdoc/>
public override void BindInput(Graph graph, ForgeNode runtimeNode, string nodeId, byte index)
{
IPropertyResolver comparisonResolver = BuildResolver(graph);
var propertyName = new StringKey($"__cmp_{nodeId}_{index}");
graph.VariableDefinitions.DefineProperty(propertyName, comparisonResolver);
runtimeNode.BindInput(index, propertyName);
}
/// <inheritdoc/>
public override IPropertyResolver BuildResolver(Graph graph)
{
IPropertyResolver leftResolver = Left?.BuildResolver(graph)
?? new VariantResolver(default, typeof(int));
IPropertyResolver rightResolver = Right?.BuildResolver(graph)
?? new VariantResolver(default, typeof(int));
var operation = (ComparisonOperation)(byte)Operation;
return new ComparisonResolver(leftResolver, operation, rightResolver);
}
}