Replicated the weapon flying tick setup using resources
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2026-04-07 16:32:26 +02:00
parent cc7cb90041
commit 1d856fd937
145 changed files with 12943 additions and 109 deletions

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// Copyright © Gamesmiths Guild.
using Gamesmiths.Forge.Godot.Resources.Statescript;
using Godot;
using Godot.Collections;
namespace Gamesmiths.Forge.Godot.Resources;
/// <summary>
/// Resource representing a single shared variable definition for an entity, including name, type, and initial value.
/// </summary>
[Tool]
[GlobalClass]
public partial class ForgeSharedVariableDefinition : Resource
{
/// <summary>
/// Gets or sets the name of this shared variable.
/// </summary>
[Export]
public string VariableName { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the type of this shared variable.
/// </summary>
[Export]
public StatescriptVariableType VariableType { get; set; } = StatescriptVariableType.Int;
/// <summary>
/// Gets or sets a value indicating whether this is an array variable.
/// </summary>
[Export]
public bool IsArray { get; set; }
/// <summary>
/// Gets or sets the initial value of this shared variable, stored as a Godot variant.
/// For non-array variables, this is a single value. Ignored when <see cref="IsArray"/> is true.
/// </summary>
[Export]
public Variant InitialValue { get; set; }
/// <summary>
/// Gets or sets the initial values for array variables.
/// Each element is stored as a Godot variant. Only used when <see cref="IsArray"/> is true.
/// </summary>
[Export]
public Array<Variant> InitialArrayValues { get; set; } = [];
}