Replicated the weapon flying tick setup using resources
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@@ -37,7 +37,7 @@ public partial class ForgeEffectData : Resource
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private LevelComparison _levelOverridePolicy;
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[Export]
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public string Name { get; set; } = string.Empty;
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public string Name { get; set; } = "New Effect";
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[Export]
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public bool SnapshotLevel { get; set; } = true;
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