Replicated the weapon flying tick setup using resources
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// Copyright © Gamesmiths Guild.
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#if TOOLS
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using System;
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using System.Collections.Generic;
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using Gamesmiths.Forge.Godot.Resources.Statescript;
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using Gamesmiths.Forge.Godot.Resources.Statescript.Resolvers;
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using Godot;
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namespace Gamesmiths.Forge.Godot.Editor.Statescript.Resolvers;
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/// <summary>
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/// Resolver editor that binds an input property to a graph variable. Only variables whose type is compatible with the
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/// expected type are shown in the dropdown.
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/// </summary>
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[Tool]
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internal sealed partial class VariableResolverEditor : NodeEditorProperty
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{
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private readonly List<string> _variableNames = [];
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private OptionButton? _dropdown;
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private string _selectedVariableName = string.Empty;
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private Action? _onChanged;
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/// <inheritdoc/>
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public override string DisplayName => "Variable";
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/// <inheritdoc/>
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public override string ResolverTypeId => "Variable";
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/// <inheritdoc/>
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public override bool IsCompatibleWith(Type expectedType)
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{
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return true;
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}
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/// <inheritdoc/>
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public override void Setup(
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StatescriptGraph graph,
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StatescriptNodeProperty? property,
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Type expectedType,
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Action onChanged,
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bool isArray)
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{
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_onChanged = onChanged;
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SizeFlagsHorizontal = SizeFlags.ExpandFill;
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CustomMinimumSize = new Vector2(200, 25);
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_dropdown = new OptionButton
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{
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SizeFlagsHorizontal = SizeFlags.ExpandFill,
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CustomMinimumSize = new Vector2(100, 0),
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};
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_dropdown.SetMeta("is_variable_dropdown", true);
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PopulateDropdown(graph, expectedType);
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if (property?.Resolver is VariableResolverResource varRes
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&& !string.IsNullOrEmpty(varRes.VariableName))
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{
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_selectedVariableName = varRes.VariableName;
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SelectByName(varRes.VariableName);
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}
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_dropdown.ItemSelected += OnDropdownItemSelected;
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AddChild(_dropdown);
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}
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/// <inheritdoc/>
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public override void SaveTo(StatescriptNodeProperty property)
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{
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property.Resolver = new VariableResolverResource
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{
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VariableName = _selectedVariableName,
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};
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}
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/// <inheritdoc/>
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public override void ClearCallbacks()
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{
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base.ClearCallbacks();
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_onChanged = null;
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}
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private void OnDropdownItemSelected(long index)
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{
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if (_dropdown is null)
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{
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return;
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}
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var idx = _dropdown.Selected;
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_selectedVariableName = idx >= 0 && idx < _variableNames.Count ? _variableNames[idx] : string.Empty;
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_onChanged?.Invoke();
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}
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private void PopulateDropdown(StatescriptGraph graph, Type expectedType)
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{
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if (_dropdown is null)
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{
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return;
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}
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_dropdown.Clear();
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_variableNames.Clear();
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_dropdown.AddItem("(None)");
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_variableNames.Add(string.Empty);
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foreach (StatescriptGraphVariable variable in graph.Variables)
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{
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if (string.IsNullOrEmpty(variable.VariableName))
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{
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continue;
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}
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if (!StatescriptVariableTypeConverter.IsCompatible(expectedType, variable.VariableType))
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{
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continue;
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}
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_dropdown.AddItem(variable.VariableName);
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_variableNames.Add(variable.VariableName);
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}
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}
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private void SelectByName(string name)
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{
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if (_dropdown is null || string.IsNullOrEmpty(name))
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{
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return;
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}
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for (var i = 0; i < _variableNames.Count; i++)
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{
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if (_variableNames[i] == name)
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{
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_dropdown.Selected = i;
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return;
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}
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}
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_selectedVariableName = string.Empty;
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}
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}
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#endif
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